UI/UX Designer and Digital Artist with 5+ years of experience creating player-centered interfaces, visual assets, and interactive experiences for video games, mobile applications, and live-service products.
Specialized in designing and implementing game UI systems, HUDs, menus, onboarding flows, and LiveOps content using Unreal Engine, UEFN, Figma, and Adobe Creative Suite. Experienced collaborating with multidisciplinary teams throughout the full production lifecycle, from concept and prototyping to implementation and iteration based on user feedback and playtesting.