M

Manoj Krishnan

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Co-Founder, CTO
Cupertino, California, United States

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Jobs verified_user 0% verified
  • Google
    Tech Lead Manager
    Google
    Jan 2026 - Current (10 months)
  • Faire
    Senior Staff SWE / TLM - AI Platform
    Faire
    Oct 2024 - Jan 2026 (1 year 4 months)
  • Stealth
    Co-Founder
    Stealth
    Feb 2024 - Nov 2024 (10 months)
    Enterprise GenAI Saas startup in stealth.
  • Coupang
    Staff Software Engineer
    Coupang
    Jul 2020 - Feb 2024 (3 years 8 months)
    - Built training and serving infrastructure for xgBoost and DNN models for the Ads org powering O(1000s) of training runs/month on both on-prem and cloud GPU clusters.
    - Responsible for keeping training latency low: decreased training times from O(weeks) to O(hours) while simultaneously enabling more complex models.
    - Built the company's first ML monitoring and observability platform.
  • Google
    Senior Software Engineer
    Google
    Jul 2013 - Jul 2020 (7 years 1 month)
    - Founding engineer of GCP's vertex AI: the industry's first code free ML modeling tool (previously known as AutoML)
    - Prior to GCP, worked on Google Shopping Ads and launched numerous new ads formats on the Google search results page.
  • Qualcomm
    Corporate Research and Development Intern
    Qualcomm
    May 2012 - Aug 2012 (4 months)
  • University of Illinois UrbanaChampaign
    Graduate teaching assistant
    University of Illinois UrbanaChampaign
    Aug 2011 - May 2013 (1 year 10 months)
  • M
    Research Intern
    Mixed Reality Lab NUS
    May 2010 - Jul 2010 (3 months)
    Developed software and firmware for a ferro-fluid based, liquid tangible user-interface. (Fluid Interfaces)
Education verified_user 0% verified
  • University of Illinois at UrbanaChampaign
    MS, Computer Science
    University of Illinois at UrbanaChampaign
    Jan 2011 - Dec 2013 (3 years)
  • Anna University Chennai
    B.E, Computer Science and Engineering
    Anna University Chennai
    Jan 2007 - Dec 2011 (5 years)
  • P
    PSBB
    PSBB
Projects (professional or personal) verified_user 0% verified
  • S
    Summer Research Project
    May 2012 - Aug 2012 (4 months)
    Developed a complete real time tracking and visualization framework to track mobile devices on the field and visualize associated communication quality metrics.
  • S
    Synergy
    Jan 2012 - May 2012 (5 months)
    The combined effect of Moore's law and the failure of Dennard scaling have led to multi-core mobile devices with immense computation capabilities. The biggest limitation of the computation capability for any mobile device is its battery. Mobile cloud computing is used to offload compute intensive tasks that affect a mobile device's battery. Mobile ad-hoc computing can be used as an alternative to mobile cloud computing in cases where cloud access is not available or is inhibitive to application performance, although battery drain remains a critical argument against mobile ad-hoc computing. We present Synergy, a middleware that increases the battery life for a system of mobile devices connected in a peer-to-peer ad-hoc network. Synergy conse
  • T
    Task automation on a PC/Mac
    Oct 2011 - Current (15 years 1 month)
    (3rd place at Yahoo! HackU fest) Automating tasks (like gmail status message, logging in/out of your system etc) on your PC/Mac by tracking the location of the mobile phone.
  • S
    SigEntry
    Sep 2011 - Current (15 years 2 months)
    Instead of typing in username and password on the tiny mobile screen, just sign on the huge touch screen to authenticate yourself. - Award - Winner at Facebook Hackathon at UIUC' 2011
  • P
    PID Control System for Dynamic Object Balancing
    Sep 2011 - Dec 2011 (4 months)
    Developed a discrete PID control system that enables a touch-screen surface to balance a rolling object at dynamic set-points on its surface as well as on a slave screen’s surface. Also employed the use of Micro-C/OS-II real-time scheduling to achieve improved performance.
  • A
    Android Signature Authentication for Secure Systems
    Sep 2011
    ( Winner of the Facebook UIUC Hackathon 2011 ) Developed an android application that uses user signatures to implement secure login for mobile internet services.
  • L
    Liquid Interfaces
    May 2010 - Jul 2010 (3 months)
    Developed software components, to track user gestures on a ferromagnetic-fluid based tangible user interface (TUI), and firmware to enable users to sculpt music in 3D by means of direct manipulation of ferrofluid, in combination with sound.
Awards verified_user 0% verified
  • University of Illinois UrbanaChampaign
    Outstanding Teaching Assistant Award, Spring 2012
    University of Illinois UrbanaChampaign
    Apr 2013
  • S
    Siebel Scholar Class of 2013
    Siebel Foundation
    Aug 2012
    Siebel Scholar, Class of 2013. A $35k award, awarded annually for academic excellence and demonstrated leadership to 85 top students from the world's leading graduate schools.
  • Facebook
    Winner, Facebook UIUC Hackathon and Finalist, Facebook International Hackathon.
    Facebook
    Sep 2011
    Built a signature based authentication system for Android.
  • A
    Creative Showcase Golden Award
    ACE ACM
    Nov 2010
    Creative Showcase Golden Award at the ACE ’10 Conference. In Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (Taipei,Taiwan, Nov. 17-19, 2010), ACE ’10, ACM.
  • T
    D. George Arthur Award
    Trinity College of Music London
    May 2005
    Awarded for the highest score in the Grade 8 Digital Keyboard Examination (in state) awarded by the International Examination Board. Trinity College of Music, London.
Publications verified_user 0% verified
  • IEEE
    Synergy: A Middleware for Energy Conservation in Mobile devices
    IEEE
    Sep 2012
  • ACM
    Liquid Interface: a malleable, transient, direct-touch interface
    ACM
    Jul 2011
    Authors: Jeffrey T. K. V. Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok We present a new methodology based on ferromagnetic fluids in which the user can have direct interaction (input/output) through a tangible and malleable interface. Liquid Interfaces uses the physical qualities of ferromagnetic fluids in combination with capacitive, multi-touch technology, to produce a 3D, multi-touch interface where actuation, representation, and self-configuration occur through the malleable liquid, ferromagnetic fluid. This, combined with the ability to produce sound, enables users to create musical sculptures that can be morphed in real time by interacting directly with the ferromagnetic fluid.
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