Bo Cai

Bo Cai

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Entrepreneur in Gamify & Interactive Technology
Buford, Georgia, United States

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Résumé


Jobs verified_user 0% verified
  • Yuga Labs
    Senior Producer & Art Manager
    Yuga Labs
    Jul 2023 - Jul 2026 (3 years 1 month)
    As Senior Producer at Yuga Labs, my key duty is to oversee overall creative productions across 3 major segments for Otherside:
    1. Player Avatar & Wearable system
    2. Otherdeed world building
    3. Otherside Live operation

    My role involves in various creative & operational verticals, including but not limited to:
    1. Day to day team operation.
    2. Budgeting, resource allocation, and project managements.
    3. Deal term negotiation & vendor relations.
    4. Team building and coaching.
    5. Out sourcing management.
    6. Community support.

    From a high level standpoint, I've been deeply involved in the productions below:
    1. Nexus 24/7 live operation + real time events
    2. UE5
  • Limit Break
    Producer & Art Sourcing Manager
    Limit Break
    Feb 2023 - Jul 2023 (6 months)
    As Art Producer my duty heavily involved in daily operation over NFT, Game, Marketing and brand related Merchandise production lines. Manage project estimation, budgeting control, task management, and establish critical paths for all Digidaigaku related productions.
    At the same time, my role as Art Sourcing Manager work closely with 20+ external vendors, which involves talent networking, candidate negotiation, legal drafting, on-boarding and resource management to ensure smooth production across all production lines.
    Projects that I have heavily involved including but not limited to:
    - Digidaigaku Essence Collection
    - Digidaigaku Baby Dragon Collection
    - Digidaigaku Giant Dragon Collection
    - Digidaigaku Chib
  • Awesome Inc
    2D Lead Rigging artist
    Awesome Inc
    Mar 2022 - Aug 2022 (6 months)
    Being the core team member of the rigging team working on "Doria" spinoff "Jodie" the animated film.
    Together with the Technical Director we establish production pipeline and brought the show to life!
  • Concept Art House
    Senior Producer & Art Sourcing Manager
    Concept Art House
    Feb 2022 - Jan 2023 (1 year)
    • Producing high quality Web3 projects with high exposure brands such as Limit Break Digi Hero collection, Pixel Vault DOT & PIP, Meta, Momoruro, Phantom x Network, Life Beyond, Plant Mojo, etc
    • Core duties include time and budget management, team management, partnership relationship, vendor and deal negotiation, and team building.
    • Collaborate and lead team members from all over the world to deliver top quality NFT products on time and with top notch quality.
    • Strong management skills on large scope production under tight deadline: manage over 70 man power during fast paste production, completing 10 thousands hours of work scope following strict deadline and ensure QC for on time delivery.
    • Strong partnership relati
  • Bento Box Entertainment LLC
    Rigging Supervisor
    Bento Box Entertainment LLC
    Nov 2020 - Feb 2022 (1 year 4 months)
    My role as Lead Setup Artist mainly focusing on developing various rigging systems for various 2D cartoon series, including Prince (HBO-Max), Mulligan (Netflix), and marketing materials for The Masked Singer the latest season, etc.
    I help define the most suitable technical pass for each production, and help coach newly joined rigging artists, while also help removing any technical road blocks to ensure smooth production!
  • Awesome Inc
    Rigging Supervisor
    Awesome Inc
    Jun 2019 - Dec 2020 (1 year 7 months)
    My role as Rigging Supervisor mainly focusing on developing various rigging systems for many 2D cartoon series, mainly involving in the upcoming Bird Girl series by Adult Swim!

    I was also involved in various marketing materials for Rick and Morty: Pocket Morty's video games on mobile.
  • Floyd County Productions
    Senior Rigging artist
    Floyd County Productions
    Apr 2018 - Sep 2018 (6 months)
    Working on America the motion picture, being the first large production that leveraging the newest 360 master controller system in Toon Boom Harmony.
    Coaching young artist to align with the established rigging system.
    Setup various protagonists such as Abraham Lincoln, Sam Adams, etc
  • ShadowMachine
    Technical Director
    ShadowMachine
    Aug 2017 - Mar 2018 (8 months)
    • Lead and coach animation team in delivering high quality advanced character rigs and animation for YouTube Red project – Dallas & Robo.
    • Key duties including: task management, technical trouble shooting, QA & QC, and building practical design - animation pipeline to ensure overall productivity.
  • S
    Founder & Executive Producer
    Symbo Interactive
    Aug 2015 - Jul 2025 (10 years)
    At Symbo Interactive, our culture drives by innovation and creativity. We love interactive elements, and we believe that gamification features can be applied to traditional business outside of the digital gaming world.
    Leverages cutting-edge technologies for business clients by using VR, AR, MR, WebGL, and others. Works closely with clients across various industries, including architecture and design, consumer goods, playable Ads for the gaming industry and many others.
    Manages business and marketing development, projects, budget; maintain and develop customer relations.
    Work closely with clients from various industries, including consumer goods, construction, and interactive Ads.
  • SkyVu Entertainment
    VP of Games
    SkyVu Entertainment
    Feb 2014 - Jul 2015 (1 year 6 months)
    General duties:
    • Works closely with internal artists and developers on creating entertaining mobile games, including Game Design, Game Prototyping, Project Management, artistic and technical support along game production. Oversees and evaluates the game production from both marketing and branding stand points, including marketing evaluation, player data analysis, budgeting, and KPI setup.
    • Maintains good and constant relationships with outside business partners, including Ads partners, platforms, and game publishers.

    Personal achievements:
    • Introduced and managed out sourcing team for art asset creation and engineering support, which not only pumped up the visual quality for our productions, and solved multiple
  • SkyVu Entertainment
    Lead Artist & Producer
    SkyVu Entertainment
    Aug 2013 - Feb 2014 (7 months)
    Trained and built the animation team for marketing division to support company's key IP. Together, me and my team have created multiple web-episodes for Battle Bears IP in terms of back stories, character bios, etc. Also leading both 2D & 3D teams to create dedicate style guide with technical documents for game production.

    - Battle Bears Pro – First person shooter game based on the well-known Battle Bear IP
    Manage projects including time management and tasks assigning; In charged of, 2D character turn around puppet creation, rigging, VFX creation and quality control in Toon Boom Harmony environment.

    - Battle Bears Pro Cut Scenes & Animation Episodes – Short animation series based on Battle Bear IP

    - B
  • Bento Box Entertainment LLC
    Animator & Character Rigger
    Bento Box Entertainment LLC
    Oct 2012 - Aug 2013 (11 months)
    My position as Animator focusing on 2D Character Animation in Toonboom Harmony. Moreover, as Character Set-Up Artist, my duties including character clean up, rigging and props setup.
  • G
    Art Director
    Gideon Games Inc
    Apr 2012 - Aug 2012 (5 months)
    It was a nice experience for me to explore ideas with a group of professional game designers.
  • M
    Production Director & Story Board
    MindKatalyst
    Apr 2011 - Dec 2011 (9 months)
    Position as a leader for a 3D animated commercial that my duty included mile stone setting, story boarding, concept development and quality control.
  • M
    Texture & UV Artist - Intern
    Mind Walk
    Jul 2007 - Jul 2008 (1 year 1 month)
    Created high quality UV textures for PSP games including The Simpsons and Dead Space I.
Education verified_user 0% verified
  • Savannah College of Art and Design
    Bachelor of Fine Arts (B.F.A, Animation
    Savannah College of Art and Design
    Jan 2008 - Jan 2012 (4 years 1 month)
    Animation
  • I
    Character Animator Certificate, Character CG Animation
    Institute of Digital Design
    Jan 2007 - Jan 2008 (1 year 1 month)
    Animation
  • O
    Bachelor of Arts (B.A, Environmental Design
    Oriental Culture Art Institute
    Jan 2004 - Jan 2007 (3 years 1 month)
    Environmental design
Projects (professional or personal) verified_user 0% verified
  • P
    Pixologic Generate 2012 Featured List (Team Dream)
    A 24 hour ZBrush challenge where participants were put into teams of three: a concept artist, a digital sculpter, and a moquette modeler. Each of the teams came of with an intelligent alien adapted to fit unusual conditions- ours (Team Dream's) being aquatic.
Awards verified_user 0% verified
  • Savannah College of Art and Design
    Artist Book Collection
    Savannah College of Art and Design
  • Savannah College of Art and Design
    Classical Rendering Exhibition
    Savannah College of Art and Design
  • NOV
    Student Samples in Books (Shader)
    NOV
    Maya Shading project was accepted as 2D shading example, which will be included in Visual Effect Director & Professor Virginia Wissler’s publishing book: Illuminated Pixels.
  • Savannah College of Art and Design
    2008 - 2012-SCAD Academic Honor Scholarship
    Savannah College of Art and Design
  • F
    Student Samples in Books (Rigging)
    FEB
    Maya Character rigging project was accepted as student working example, which will be included in Animator & Professor Tina O’ Hailey’s upcoming text book.
  • Savannah College of Art and Design
    Portrait Drawing Exhibition
    Savannah College of Art and Design
Publications verified_user 0% verified
  • H
    The Awesomes
    HULU Aug
    Focused on 2D Animation, Character Setup & Rigging.
  • S
    Let it Goat
    SkyVu Entertainment Jul
    Lead artists and developers to create fast-paced casual games in Unity 3D according to marketing requirements, which including Game Design, Project Management & Art Management.
  • S
    Battle Bears Overclock
    Skyvu Entertainment Jan
    Manage projects including game design, time management and
    tasks management for both Western and Asian versions; Establish and maintain oversea publishing
    deals with major game publisher
  • C
    Out There
    Centry Fox Feb
    My roles in this production including in-between animations, charcter rigging and props set-up!
  • S
    Jack&Jack Vines Game
    SkyVu Entertainment Dec
  • E
    Daniel and Darbi in Quiet Time (Children Book Illustration)
    EBook Sep