Bob Givnin

Bob Givnin

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Production Lead
Seattle, Washington, United States

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work
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Résumé


Jobs verified_user 0% verified
  • Lunacy Games
    Production Lead
    Lunacy Games
    Oct 2025 - Apr 2026 (7 months)
    • Production Lead owning cross-discipline production systems and development for a 15+ person team on Innsmouth Mysteries, a co-op action horror RPG, from pre-production through on-time Vertical Slice delivery.
    • Owned production infrastructure in ClickUp, defining epics, task structure, and documentation standards that improved visibility and milestone tracking for leadership.
    • Established sprint planning and prioritization practices across Design, Art, and Engineering to maintain scope alignment and reduce mid-sprint churn.
    • Facilitated core sprint ceremonies (planning, standups, reviews) to sustain delivery cadence and surface risks early.
    • Partnered with discipline leads to remove production blockers impacting con
  • Cat Daddy Games
    Senior Producer
    Cat Daddy Games
    Jul 2023 - Jul 2025 (2 years 1 month)
    • Led migration of 30+ person team from Favro to Jira, designing department-specific boards, workflows, and automations that improved production visibility and adoption across disciplines.
    • Owned live-service production for WWE SuperCard Seasons 10-11, delivering ~20 client updates on schedule across content and features.
    • Partnered with 2K external stakeholders across QA, Marketing, and Localization to ensure milestone readiness, asset alignment, and on-time external deliverables.
    • Created and maintained production artifacts (roadmaps, sprint plans, milestone specs, build reviews, and marketing briefs) while facilitating Agile ceremonies to align teams and unblock delivery.
    • Optimized art and content pipeline using
  • TLM Partners
    Development Director
    TLM Partners
    Jan 2023 - May 2023 (5 months)
    • Co-produced PC Steam ports of Call of Duty: Modern Warfare, Call of Duty: Vanguard, and Call of Duty: Black Ops Cold War for Activision, managing Jira bug tracking, Excel progress snapshots, and executive reporting.
    • Led internal development projects (3 to 15 team members), staffing initiatives, building Jira projects, and maintaining Confluence documentation.
    • Directed Agile ceremonies (sprint planning, standups, reviews), assigning tasks and tracking progress to ensure timely, high-quality delivery.
  • Cat Daddy Games
    Senior Producer
    Cat Daddy Games
    Oct 2020 - Nov 2022 (2 years 2 months)
    • Led a 20-person cross-discipline team (Design, Art, Engineering, Audio, FX and Animation) on an unannounced free-to-play mobile title, driving development through overseas soft launch.
    • Directed production for a 5-person tools team, managing feature lists, bug triage, build validation, and release readiness for internal deliverables.
    • Established and maintained Agile workflows in Favro, including sprint planning, reviews, and retrospectives, with discipline-specific boards to improve execution visibility and tracking.
    • Managed multiple external outsourcing partners for art and asset production, improving feedback loops, approval cycles, and delivery consistency with internal teams.
    • Partnered with QA, Marketing, an
  • Big Fish Games
    Lead Game Producer
    Big Fish Games
    Jun 2014 - Sep 2020 (6 years 4 months)
    • Partnered with dozens of external development studios, providing production leadership and creative guidance from concept through launch on multiple concurrent Hidden Object Puzzle Adventure titles.
    • Led milestone reviews and delivered actionable feedback across gameplay, UX, puzzles, narrative, art, audio, and overall player experience to help studios create commercially successful games for Big Fish's audience.
    • Built trusted relationships with external development partners, influencing creative direction through collaborative feedback and player-focused recommendations rather than direct authority.
    • Partnered with Narrative Design, QA, Localization, Marketing, and Publishing to align creative quality, production pipel
  • Big Fish Games
    Manager, Game Production
    Big Fish Games
    Jun 2012 - Jun 2014 (2 years 1 month)
    • Managed and mentored Associate and Mid-Level Producers through coaching, performance management, production support, and milestone leadership, fostering career growth across onsite and remote teams.
    • Managed release scheduling, balancing production priorities, marketing initiatives, and stakeholder requirements across multiple titles.
  • Big Fish Games
    Senior Producer
    Big Fish Games
    Jun 2011 - Jun 2012 (1 year 1 month)
    • Built relationships with external development partners, evaluating new projects and supporting long-term publishing partnerships.
    • Conducted international studio visits to improve external developer relations.
    • Collaborated with external developers on brand management and game launch strategies.
  • Big Fish Games
    Game Producer
    Big Fish Games
    Jun 2008 - Jun 2011 (3 years 1 month)
    • Produced Hidden Object Puzzle Adventure titles in major Big Fish IP, including Mystery Case Files, Hidden Expedition, Shiver, Dark Dimensions, and Yuletide Legends.
    • Observed player playtests and synthesized usability findings into actionable feedback for external development teams.
    • Reviewed and refined in-game text for milestone builds, including Alpha and Playtest builds, improving clarity, consistency, and alignment with audience expectations.
    • Collaborated with external developers on voice casting and performance selection, helping identify voice talent and the strongest recorded performances to support narrative quality and player immersion.
  • Humongous Entertainment
    Game Designer
    Humongous Entertainment
    Apr 2003 - Jun 2008 (5 years 3 months)
    • Contributed to the reboot of Humongous Entertainment and the Backyard Sports brand under new management.
    • Designed multiple web-only games: Football, Skateboarding, Basketball, and Baseball.
    • Produced teaser videos using Sound Forge and Adobe Premier Pro, supporting corporate presentations, E3 sizzle videos and promotional campaigns.
    • Authored readme files and instruction manuals for various Backyard Sports titles.

    Key Credits:
    • Lead Designer: Backyard Skateboarding 2006: Game of the Year (PC), Backyard Skateboarding (GBA)
    • Game Designer: Backyard Baseball 2007 (GBA), Backyard Basketball 2007 (GBA)
    • Associate Game Designer: Backyard Baseball 2007 (PC/PS2), Backyard Basketball 2007 (PC/PS2)
  • Nintendo of America
    Game Tester
    Nintendo of America
    Feb 2003 - Mar 2003 (2 months)
    Game testing on a GameCube title.
  • L
    QA Lead
    LithTech Inc
    Sep 2000 - Nov 2002 (2 years 3 months)
    • QA Lead on Tex Atomic’s Big Bot Battles for RealArcade, managing test planning, bug tracking, and verification from development through release.
    • Led QA for all LithTech-related products, ensuring stability, functionality, and performance for both prospective clients and existing licensees of Monolith’s LithTech game engine.
  • Monolith Productions
    Tech Support
    Monolith Productions
    Sep 1998 - Sep 2000 (2 years 1 month)
    • Provided technical support for all Monolith Productions titles through phone, email, and BBS forums, ensuring timely delivery and effective issue resolution for players.
    • Conducted game testing as needed, contributing to improved stability and player experience.
  • Nintendo of America
    Call Center Representative
    Nintendo of America
    Jun 1993 - Sep 1998 (5 years 4 months)
    • Provided gameplay assistance, console troubleshooting, and Nintendo Power subscription support via phone, delivering high-quality customer service to a wide player base.
    • Authored detailed walkthrough scripts for Super Nintendo, Game Boy, and Nintendo 64 titles, used daily by game counselors and customer service teams to guide players through in-game challenges.
    • Served as a member of "Team Nintendo", the media and events group responsible for organizing gaming events and conducting Nintendo campus tours, enhancing brand engagement and community outreach.
    • Contributed to game testing.
    • Trained and mentored new representatives on call handling procedures and the in-house support system, ensuring consistent service s
Education verified_user 0% verified
  • N
    High School Diploma
    Newport High School
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