Chief Technology Officer
球學聯盟 CXL
Jan 2016 - Oct 2018 (2 years 10 months)
- Directed and developed mobile and web products from scratch, servicing 800 active teams and 20,000 users to help improve teamwork and athletic performance across professional and amateur leagues
- Developed front and backend web systems
- Designed and built cloud infrastructure to handle cost-effective real time video transcoding, live streaming, and statistics collection for 10,000 sports matches and 50TB of video on GCP
- Led adoption of best practices such as CI/CD, HA, load balancing, autoscaling, cloud storage security, and other development patterns
- Implemented business intelligence and reporting tools for marketing and customer service teams
- Placed 2nd out of 20 startups in the HYPE Foundation's Global Competition at the 2017