Averi Torres

Averi Torres

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Beaverton, Oregon, United States

Contact Averi regarding: 
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Full-time jobs
Starting at USD35/hour
Flexible work
Starting at USD40/hour
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Open to unpaid internships
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Résumé


Jobs verified_user 0% verified
  • Groove Jones
    CG Coordinator
    Groove Jones
    Jun 2023 - Current (3 years 1 month)
    Project Scoping & Resource Planning: Lead the initial breakdown of CG requirements for upcoming projects, identifying the specific number of animations, models, and environments needed to meet creative briefs. Hour Estimation & Budgeting: Develop detailed time estimates and labor-hour projections for a team of 8-12 CG artists, ensuring project bids and internal schedules are technically feasible. Multi-Project Management: Simultaneously coordinate 1-2 large-scale projects and 2-3 smaller interactive experiences, facilitating the movement of artists between projects based on capacity and skill set. QA Initiative: Facilitated the testing output and bug tracking for the Scooby-Doo Character Studio (Warner Bros. Discovery), managing cross-platf
  • B
    3D Character Animator (Contract)
    Brain Zoo Studios
    Sep 2022 - Feb 2023 (6 months)
    AAA Title - WWE2K 23 (2K Games): AAA Pipeline Performance: Navigated the high-pressure production cycle of WWE2K 23, utilizing ShotGrid to maintain 100% transparency on task status and deadlines. Collaboration: Partnered with leads and producers to provide daily progress reports and ensure animation assets met technical specifications for the 2K Games engine. Technical Implementation: Managed character rigs, scene constraints, and camera layouts within a Maya-to-ShotGrid workflow to meet rigorous AAA milestones. • As a character animator, I worked directly within the image processing pipeline, transforming 3D data into final cinematic sequences, requiring a deep understanding of how motion data, lighting, and rendering artifacts interact t
  • 3
    3D Animation Trainee at Technicolor Creative Studios Academy
    May 2022 - Jul 2022 (3 months)
    Engaged in an Eight week training program for realistic VFX animation. Responsible for animating biped and quadruped characters from provided rigs, personal and provided reference, and layout. Worked alongside a lead / mentor for deadlines as well as critique to ensure I was delivering quality work within the time given. • During this intensive academy program, I was trained in the full cinematic production pipeline, specifically focusing on how 3D animation data is processed into final images. This involved managing render layers, understanding lighting interactions on surfaces, and ensuring that animation data remained technically sound through the rendering and image-processing stages to prevent visual artifacts. • The academy focused he
  • S
    SCAD SERVE Silver Coordinator
    Feb 2020 - May 2020 (4 months)
    SERVE SILVER Senior Volunteer Program for Students. • Conducted in-person meetings with non-profit organizations and student volunteers. • Completed in-office work hours, supplied inventory, and organization of physical resources. • Successfully held student events prior to COVID-19 closure of all SCAD employment. • Maintained high standards for data quality in project reporting and community impact metrics, performing regular audits of project data to ensure accuracy, consistency, and adherence to formal standards required for 'Silver' tier certification, thereby ensuring reliable program output for non-profits and future project planning.
Education verified_user 0% verified
  • S
    BFA, 3D Character Animation
    Savannah College of Art and Design (SCAD)
    Aug 2018 - May 2022 (3 years 10 months)
    Core Competencies: Creative Writing, Storyboarding, and Production Pipeline Management. Project Leadership: Facilitated the pre-production and narrative development for the collaborative student film Grotesque, managing the hand-off between storyboards and 3D assets.
Projects (professional or personal) verified_user 0% verified
  • VRChat
    Into the (Un)Known
    VRChat
    Feb 2026 - Mar 2026 (2 months)
    Ensured technical excellence in the project’s final "crunch" phase by delivering optimized, high-quality character animations for VRChat’s "Venture into the (Un)known" event. Validated and refined visual assets to meet project-specific rubrics for cinematic clarity and interactive responsiveness. Contributed to one of the most ambitious narrative experiences on the VRChat platform, focusing on seamless animation integration in high-traffic, multi-world environments. • Leveraged image processing techniques to ensure optimal visual output for cinematic and interactive elements, managing shader interactions and frame-rate stability to maintain consistent image quality across diverse hardware configurations within the VRChat engine. • Condu