Andrés Benjamín De La Torre Zamora
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Andrés Benjamín De La Torre Zamora

Andrés Benjamín De La Torre Zamora

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Detail

PSPO-Certified Product Owner | Game Art & Animation Leader | Seeking Producer Roles in Games/Tech (Remote/Hybrid, CDMX)
Mexico City, Mexico

Contact Andrés regarding: 
Flexible work
Starting at USD40/hour
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Résumé


Jobs verified_user 0% verified
  • P
    Freelance Art Director
    Project Bright
    Sep 2024 - May 2025 (9 months)
    Directed the art style and visual development for a high-profile game using Unreal Engine, successfully shipping the title on PC/Console, enhancing visual quality and user experience. Coordinated with cross-functional teams to integrate assets, maintaining quality and meeting critical milestones, enhancing team skills and creativity, leading to an increase in project efficiency. Managed production schedules using Jira and Trello, ensuring timely delivery of high-quality artistic outputs, reducing project turnaround time. Oversaw Unreal Engine workflows, prioritizing assets and milestones with Jira to align stakeholder needs and deliver cohesive product outcomes. Additionally, applied customer service skills by receiving, interpreting, and i
  • Plan A Technologies
    Game Artist-Illustrator
    Plan A Technologies
    Mar 2024 - Oct 2024 (8 months)
    Collaborated with producers and art leads to create concept art and illustrations, contributing to the visual identity of multiple game projects and enhancing visual storytelling and cohesion. Streamlined asset delivery processes by aligning with production timelines and adapting to evolving project needs, improving efficiency. Demonstrated strong communication and problem-solving skills in a fast-paced, team-oriented environment, ensuring timely delivery of high-quality assets and reducing project turnaround time. Additionally, led the visual development of casino games by providing original proposals tailored to clients in the casino industry, showcasing my ability to blend creativity with client-focused solutions.
  • E
    Art Mentor
    Escuela Jean Fraisse
    Dec 2023 - Current (2 years 6 months)
    Mentored aspiring game artists by designing comprehensive training programs aligned with industry standards, enhancing their skills and career prospects, leading to an improvement in job placement rates. Led engaging workshops that enhanced creativity and technical skills in collaborative settings, resulting in an increase in artistic outputs and team collaboration. Managed group projects, ensuring timely delivery of high-quality artistic outputs, demonstrating strong project management and communication skills, reducing project turnaround time. Applied Agile principles to prioritize tasks, manage feedback cycles, and optimize value delivery in group projects, reducing turnaround time. Additionally, engaged in customer service by maintainin
  • P
    Artista conceptual
    Prism Studio Limited
    Nov 2022 - Feb 2023 (4 months)
    Developed concept art that aligned with project objectives, enhancing the visual storytelling of game titles. Delivered high-quality assets on tight deadlines, demonstrating adaptability to feedback and project changes, reducing turnaround time. Utilized Google Suite and Monday for efficient workflow management, streamlining collaboration with cross-functional teams, improving project efficiency. Additionally, showcased creativity in leading visual explorations for high-profile video games, engaging with all levels of the studio, from junior artists to executives, which further refined the collaborative process and ensured alignment with the overall vision.
  • M
    2D Senior Artist
    MITA Games
    Dec 2021 - Oct 2022 (11 months)
    - Led the creation of 2D concept art and illustrations, defining visual styles for multiple projects, enhancing visual identity and cohesion, resulting in an increase in visual consistency. - Collaborated with production and design teams using Trello, ensuring seamless integration of assets and timely delivery of high-quality outputs, reducing project turnaround time. - Mentored junior artists, significantly enhancing team performance and artistic techniques, fostering a collaborative and innovative environment, leading to an improvement in team productivity. - Directed 2D art workflows with Trello, mentoring teams to integrate assets and prioritize deliverables for consistent value. Additionally, interpreted community feedback to modify
  • F
    Game Artist
    Fiverr Pro
    Mar 2021 - Current (5 years 3 months)
    - Developed concept art and illustrations for multiple game titles, contributing to cohesive visual identities across stylized and realistic aesthetics, enhancing visual storytelling. - Implemented assets in Unity, ensuring technical compatibility and alignment with design and programming teams, improving integration efficiency. - Streamlined asset delivery by adapting to feedback and production timelines, maintaining quality under tight deadlines, reducing turnaround time. - Managed Unity asset integration and workflows using Trello, collaborating with cross-functional teams to meet deadlines and maximize project value. - Leveraged customer service skills by actively communicating with clients to accurately interpret their needs and ef
  • B
    Concept Artist
    Beyond Skyrim
    Feb 2020 - Mar 2021 (1 year 2 months)
    Developed concept art and illustrations for the Beyond Skyrim project, enhancing world-building and visual storytelling, increasing project engagement. Collaborated with a distributed team of developers and artists to align creative output with project goals, ensuring cohesive visual identity, reducing feedback cycles. Managed iterative feedback cycles to refine concepts, ensuring the timely delivery of high-quality assets, improving project efficiency.
  • ESCENA  Escuela de Animación
    2D artist
    ESCENA Escuela de Animación
    Nov 2019 - Dec 2021 (2 years 2 months)
    Created textures for low-poly assets for the animated short film Orfanato de Estrellas, contributing to its visual development and ensuring alignment with project vision. Coordinated with animation directors and production teams to ensure assets met quality standards and project deadlines, enhancing team collaboration and efficiency. Streamlined texturing workflows, improving efficiency and maintaining consistency across the project, reducing turnaround time. Additionally, engaged in customer service by attending regular client meetings and one-on-one sessions to gather and implement feedback, further refining the project outcomes and ensuring client satisfaction.
Education verified_user 0% verified
  • T
    Character Design with Devon Cady-Lee, Game and Interactive Media Design
    The Workshop Academy
    Jan 2023 - Dec 2023 (1 year)
    A breakdown of how to create compelling characters with intentional design. We will discuss the tools of telling stories with characters, as well as tips, tricks and techniques for creating more engaging characters.
  • T
    Hard Surface Design with Josh Kao, Game and Interactive Media Design
    The Workshop Academy
    Jan 2023 - Dec 2023 (1 year)
    This is a class with a focus on sci-fi hard surface design. We will be going over design theories and what makes something iconic, and also talk about design decisions based on the need of a project.
  • ESCENA  Escuela de Animación
    Bachelor's degree, Game and Interactive Media Design
    ESCENA Escuela de Animación
    Jan 2019 - Jan 2023 (4 years 1 month)
  • C
    Design Mentorship by Hueala Teodor, Digital Arts
    CGMA Computer Graphics Master Academy
  • C
    Stylized Character Design Mentorship with David Ko, Game and Interactive Media Design
    CGVerse Concept Art School
  • C
    Illustration Mentorship by Ognjen Sporin
    CGMA Computer Graphics Master Academy
  • S
    Material Rendering through Props
    SWATCHES ACADEMY