I first started coding in high school when a friend and I decided to develop Inertia, a game we launched on Steam. That experience sparked my passion for software engineering, leading me to pursue a Computer Engineering degree at Santa Clara University and gain industry experience through internships at Capture Video Technologies and Outlier.ai. Beyond academics and internships, I’m constantly building. I’ve developed a computer vision tool that adjusts stage lighting based on audience emotions and a multi-processing and threading tool for seamless integration. I love tackling complex technical challenges and can’t wait to dive into my next project!
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Software Engineer
Beautiful.ai
Aug 2025 - Current(1 year 3 months)
AI Coder
Outlier
May 2024 - Sep 2024(5 months)
• Corrected coding responses given by LLM's such as ChatGPT and Gemini C/C++ and C# • Upgraded to an 'advanced coder' after taking initiative on completing many self assigned tasks • Prompted LLM's with unique coding questions and debugged the responses • Incorporated the use of outside tools such as Google Maps and Google Flights into the LLM's chain of though
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Software Engineer
Capture Video Technology
Jun 2022 - Oct 2022(5 months)
Debugged and wrote code to deliver recordings from servers to apps on mobile devices leveraging React Monitored connection and uploads between mobile devices and servers on Mongo DB Incorporated data analysis techniques to optimize software performance and functionality Performed hardware maintenance on deployable batteries and solar panels
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Co-founder and Lead Developer
Rampage Video Games
Mar 2019 - Aug 2025(6 years 6 months)
Co-founded Rampage Games LLC during junior year of high school Led development of flagship game Inertia, achieving global sales of over 150 copies Continue to oversee game publishing and development and be eager to learn more