Adrian Cacho

Adrian Cacho

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Full Stack Developer | XR | Web3 | AI
California, United States

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Jobs verified_user 0% verified
  • Infinite Reality
    Senior Full Stack Developer
    Infinite Reality
    Mar 2025 - Jul 2025 (5 months)
    Engineered WebGL instancing system rendering 10,000+ 3D objects at 60 FPS on mobile devices Supported 50+ concurrent users in virtual concerts and e-commerce platforms with real-time 3D interactions Architected component library of 40+ React components with Storybook testing pipeline, reducing development time by 50% across 3 engineering teams (full-stack, 3D graphics, design) Implemented multi-user chat and settings features supporting text/video communication while maintaining 60 FPS during simultaneous 3D scene navigation and UI interactions Optimized Three.js rendering using custom shaders and instanced geometry patterns, enabling smooth avatar navigation and touch controls in complex 3D environments on mobile browsers
  • Looking Glass
    Senior Full-Stack Engineer
    Looking Glass
    May 2023 - Current (3 years)
    ● Implemented payment processing services to make SaaS products & subscriptions possible with Webflow, Shopify ● Integrated LLM services into our Liteforms platform including RAG techniques for data retrieval among documents ● Introduced Storybook and mobile-first design to our full-stack application along with closer tie-in with Figma, Tailwind ● Supported 3D renders on the web as well as animations using framer-motion, three.js, React Three Fiber ● Designed automated build pipelines for Unity C# code generation using OpenAPI and our Next.js codebase
  • Looking Glass
    Senior Full Stack Developer
    Looking Glass
    May 2023 - Mar 2025 (1 year 11 months)
    Scaled content management platform to serve 100,000+ digital assets using GraphQL, tRPC, and Next.js, reducing page load times by 70% through optimized PostgreSQL queries Engineered RAG-powered AI assistants using Python, LangChain, and GPT-4, delivering immersive experiences for enterprise clients, including Accenture and Marriott Architected and launched the company's first subscription service, integrating Stripe and Shopify APIs to secure 100+ paying subscribers at launch and validate a new recurring revenue model for investors Spearheaded Gen AI text-to-3D hologram service using Python, Docker, FastAPI, and Modal, delivering months ahead of schedule Established component library with Storybook, reducing UI regression bugs by 40% an
  • Parcel
    Frontend Engineer
    Parcel
    Mar 2022 - Jan 2023 (11 months)
    ● Develop React UI components adhering to on-brand design systems. Material UI / Tailwind / Storybook ● Authored component libraries and full-stack applications. Rollup / Next.js / GraphQL / Typescript / Postgres ● Automated continuous integration pipelines with Docker, Github Actions and NPM / Yarn scripts ● Integrated Web3 libraries such as web3-react, web3.js, and and ethers.js ● Communicated directly with the CTO and Head of Product on design and devops decisions
  • Parcel
    Senior Full Stack Developer
    Parcel
    Mar 2022 - Jan 2023 (11 months)
    Integrated Web3 libraries (ethers.js) and multi-wallet support (MetaMask, Coinbase, Magic) supporting 10k+ wallet connections Designed and implemented checkout UI/UX workflows for cross-metaverse asset management and NFT transactions, supporting major platforms including Decentraland and The Sandbox Automated CI/CD pipelines with GitHub Actions, cutting build and deployment times from 45 minutes to 15 minutes Architected reusable component library (React, TypeScript, Storybook) to unify 3 disparate codebases into a single, cohesive design system, significantly reducing redundant CSS and accelerating development time
  • Vertebrae a Snap Inc company
    Full Stack Developer
    Vertebrae a Snap Inc company
    Aug 2020 - Mar 2022 (1 year 8 months)
    Architected end-to-end 3D asset pipeline using Python, FastAPI, and AWS (S3, Lambda, SQS), automating Blender processing and cloud storage for scalable AR virtual try-on Automated retail vendor onboarding pipeline, reducing manual intervention by 95% and accelerating time-to-market for 20+ brand partners Scaled Python-based ETL pipelines to process 50,000 digital media assets with 95% automation, accelerating company throughput 3x and directly contributing to acquisition by Snap Inc. Enhanced high-volume CMS (PostgreSQL, REST) supporting 50,000+ 3D assets and 1,000+ users by implementing backend controls for customizable asset processing, including export formats, polygon count limits, and iframe embedding Developed and distributed an E
  • Vertebrae a Snap Inc company
    3D Software Engineer
    Vertebrae a Snap Inc company
    Aug 2020 - Mar 2022 (1 year 8 months)
    ● Built automated pipelines to prepare over 50,000+ 3D assets for mobile AR features. AWS / Docker / Node.js ● Developed backend features supporting digital assets and conversion jobs for 100+ vendors. Postgres / SQL ● Distributed bespoke React applications to support several tech artist workflows. React / Three.js / WebGL / Electron ● Improve QA features and bring better error reporting to the customer experience ● Leverage Blender and Node.js to automate decimation, re-meshing and material re-assignment. Blender / Python
  • Genies Inc
    Senior Unity Developer
    Genies Inc
    Mar 2020 - Aug 2020 (6 months)
    Developed Python microservices for 3D asset pipelines, reducing artist integration time from weeks to under 30 minutes, increasing content throughput and enabling in-app DLC using Unity Asset Bundles Designed core application architecture for a new mobile app, authoring foundational UML diagrams for data flow, API fetching, caching, and client-side state management Led technical planning and design for key product features, including a 3D avatar customization system, an e-commerce cosmetic shop, and cross-platform (SMS) sharing functionality
  • PORTALSxr
    Senior Developer
    PORTALSxr
    Jan 2019 - Dec 2019 (1 year)
    ● Led a team of 4 software developers in shipping AR products. Google Play Store / Apple App Store ● Designed game UI and features for white-labeled AR experiences. C# / Android / iOS / Unity ● Managed code repositories and build automation with Perforce and Jenkins ● Provided on-site technical support for high-profile live events and music festivals including Coachella, Austin City Limits
  • PORTALSxr
    Lead Unity Developer
    PORTALSxr
    Jan 2019 - Dec 2019 (1 year)
    Led a cross-functional team of 6 to successfully launch 6 mobile applications to the app store for high-traffic live events Developed core 3D graphics and AR interactivity using React Native, Unity, Java, and Swift Provided on-site production support for high-traffic events, including Coachella, ensuring 100% uptime for localized, time-coded AR experiences
  • MPC
    XR Developer
    MPC
    Feb 2018 - Jan 2019 (1 year)
    ● Collaborated with the internal Magic Leap dev team to expand Lumin SDK features. C++ ● Designed reusable game modules and core system architecture to AR and VR experiences. C# / Unity ● Built programmable shader effects and animations in HLSL, ShaderLab and ShaderGraph ● Led 3 peer developers in paired programming, QA, lookdev optimizations, and feature implementation
  • MPC
    Unity Developer
    MPC
    Feb 2018 - Jan 2019 (1 year)
    Delivered interactive AR/VR experiences for high-profile clients, including National Geographic, building Unity applications with C# that drove measurable user engagement for multi-platform marketing campaigns Collaborated with Magic Leap engineering team to extend SDK capabilities for spatial audio features in Spotify application prototype using C++ Engineered Python automation scripts to integrate high-volume digital content pipelines across VFX departments, orchestrating asset handoffs between Maya, Nuke, and proprietary rendering systems—reducing manual file operations by 50%
  • Intel Corporation
    VR Production Engineer - Intel True VR
    Intel Corporation
    Feb 2017 - Jan 2018 (1 year)
    ● Managed teams of developers for building out a CMS web application. PHP / jQuery / Angular ● Developed and enhanced VR features within Unity (C#, Android, iOS, Windows ● Designed UX, UI, and user stories for both VR and full-stack web applications ● Leveraged AWS tools to automate content pipelines between several backend frameworks ● Automated transcode jobs for VR content to support various social media platforms (Python, FFmpeg)
  • Intel Corporation
    Full Stack Developer
    Intel Corporation
    Feb 2017 - Jan 2018 (1 year)
    Led team of 4 developers building internal CMS (PHP, jQuery, Angular) for Intel True VR, managing 300+ pieces of VR/360 media content across live sports events, with app adopted for 2014 Winter Olympics coverage on ABC Architected full-stack VR content delivery system: designed database schema, built REST API (Python, PHP), and implemented Unity client-side logic (C#) enabling personalized content feeds based on user preferences and channel subscriptions Engineered automated transcoding pipeline processing 500+ VR videos for multi-platform distribution (Facebook, YouTube, native app), reducing editor turnaround time by 95% and saving weeks of manual work using Python and FFmpeg Designed UX, UI, and user stories for VR applications across
  • Float Hybrid Entertainment
    Interactive Developer
    Float Hybrid Entertainment
    Jun 2016 - Feb 2017 (9 months)
    ● Integrated Kinect, Hololens, Vuforia, Realsense, and Windows 10 SDKs for Unity applications ● Prototyped reusable game assets and game behaviour for VR and AR experiences ● Remotely supported international customers for installation setup & technical assistance
  • Float Hybrid Entertainment
    Unity Developer
    Float Hybrid Entertainment
    Jun 2016 - Feb 2017 (9 months)
    ● Integrated Kinect, Hololens, Vuforia, Realsense, and Windows 10 SDKs for Unity applications ● Prototyped reusable game assets and game behaviour for VR and AR experiences ● Remotely supported international customers for installation setup & technical assistance
  • LinkedIn
    Broadcast Engineer
    LinkedIn
    Dec 2015 - Jun 2016 (7 months)
    ● Developed team scheduling and emailing tools using Google Apps Scripts & Javascript ● Led website design and produced content with Premiere, Photoshop, After Effects ● Documented best practice of content management, audio engineering, and broadcast streaming ● Operated TCP/IP/VoIP communication for keynote speakers and virtual classrooms ● Presented interactive AR solutions for the LinkedIn Creative Hackathon (Projection mapping + LeapMotion)
  • LinkedIn
    Multimedia Engineer
    LinkedIn
    Dec 2015 - Jun 2016 (7 months)
    ● Developed team scheduling and emailing tools using Google Apps Scripts & Javascript ● Led website design and produced content with Premiere, Photoshop, After Effects ● Documented best practice of content management, audio engineering, and broadcast streaming ● Operated TCP/IP/VoIP communication for keynote speakers and virtual classrooms ● Presented interactive AR solutions for the LinkedIn Creative Hackathon (Projection mapping + LeapMotion)
  • S
    Audio Visual Specialist
    Santa Clara Valley Water District
    Sep 2015 - Dec 2015 (4 months)
    Directed event logistics and oversaw all media operations across Santa Clara county Managed public broadcasts and operated complex audio/video systems Produced and documented training videos and archived board room events
  • P
    Lead Assistant Technical Director
    Picnic Day Board
    Sep 2014 - Apr 2015 (8 months)
    ◆ Planned budgeting for equipment repairs, new equipment, and third-party A/V services ◆ Develop and implement new tools to the Picnic Day website via Wordpress ◆ Directed the technical assistant team through multiple stage setups and strikes during the Picnic Day festival ◆ Design projection-mapped social media display
  • A
    Content Designer (Part Time)
    All Of It Now
    Jun 2014 - Sep 2014 (4 months)
    Studied real-time video mapping and programming with Processing, TouchDesigner, and Resolume Designed and edited video content in After Effects and Premiere Routinely inspect and repair projectors, DMX lights, and audio equipment Learned video codecs and channeling information via MIDI and OSC
  • A
    Videographer
    Aggie TV
    Sep 2013 - Sep 2014 (1 year 1 month)
    ◆ Filmed sport events, live music sessions, interviews, and promotional videos ◆ Edited footage via Premiere and Final Cut Pro and published promotional media ◆ Worked with members on team projects with delegated production assignments
  • UC Davis
    Assistant Producer
    UC Davis
    Sep 2013 - May 2014 (9 months)
    ◆ Directed video projects used for promotional purposes ◆ Assisted in the execution and planning of campus-wide events ◆ Promoted events and ran ad campaigns through popular social media outlets ◆ Reviewed and selected film submissions featured in the annual film festival ◆ Represented organization by interviewing with Davis Media Access
  • A
    Assistant Producer
    Sep 2013 - May 2014 (9 months)
    ◆ Directed video projects used for promotional purposes ◆ Assisted in the execution and planning of campus-wide events ◆ Promoted events and ran ad campaigns through popular social media outlets ◆ Reviewed and selected film submissions featured in the annual film festival ◆ Represented organization by interviewing with Davis Media Access
  • UC Davis
    Video Producer | Academic Technology Services
    UC Davis
    Apr 2013 - Oct 2015 (2 years 7 months)
    Operated live camera work, switching, and mixing for ceremonies, sporting events, and keynote speakers Managed and supported live stage events handling projectors, truss beams, and heavy equipment Filmed and edited educational content for internal live-streams and campus archives
Education verified_user 0% verified
  • University of California Davis
    Bachelor's Degree, Double Major: Technocultural Studies and Film Studies
    University of California Davis
    Jan 2012 - Dec 2015 (4 years)
    I began as a filmmaker and picked up interactive technologies along the way. I took advantage of the labs and spaces provided by Technocultural Studies to host and develop my own interactive projects as a hobby.
Projects (professional or personal) verified_user 0% verified
  • H
    Heart Projection
    Apr 2015 - Current (11 years 1 month)
    Heart-shaped canvas made from foamboard. Used as both a social media display and visual display. https://vimeo.com/128038793