A

Adil Najeeb Siddiqui

About

Detail

Game Developer / Designer
Dubai, United Arab Emirates

Contact Adil regarding: 
work
Full-time jobs
Starting at USD2.5k/month
Flexible work
Starting at USD20/hour

Timeline


work
Job
school
Education
folder
Project

Résumé


Jobs verified_user 0% verified
  • Wondertech
    Senior Experience Designer - Consultant
    Wondertech
    Nov 2022 - Current (4 years)
    • Created a VR Escape Room Experience for Meta Quest 2 using Unity and Photon, showcased at Expand North Star 2023 – the world's largest tech startup and investor connector event. My role involved Level Design, Lighting, and Game Mechanics, resulting in an immersive and memorable gaming experience.
    • Spearheaded the development of a multiplayer VR project on Meta Quest 2 utilizing Unity, Photon, and MetaAvatar SDK, focusing on training and assessing nurses for clinical practices.
  • C
    Illustrator (Contract)
    Coconest
    Jan 2022 - Oct 2022 (10 months)
    • Collaborated on 3 NFT projects as a Character Artist, specializing in creating diverse traits including body types, weapons, head-wear, masks, and more.
  • W
    Game Experience Designer
    WonderTree
    Jan 2019 - Dec 2021 (3 years)
    • Designed and drove the ideation and execution of multiple game features, leveraging creative thinking, problem-solving skills, and a deep understanding of user experience.
    • Collaborated with cross-functional teams, including 4 game developers, 2 artists, and a QA tester, to ensure timely and high-quality delivery of features.
    • Conducted market research and user testing to identify pain points and areas for improvement, resulting in increased user
    engagement and positive feedback from the community.
  • S
    Senior Game Developer
    Jan 2018 - Dec 2018 (1 year)
    • Led a cross-functional team consisting of 4 game developers, a psychologist, and a special educator to successfully develop and deliver more than 10 physiotherapy-based AR games. Initially utilizing Unity and Microsoft Kinect 2 and later transitioning to any RGB camera, these games were specifically designed to cater to the unique needs of children with special needs.
    • Conducted extensive research and analysis to identify the specific needs and challenges of children with special needs and
    integrated this knowledge into the design of the games.
  • G
    Game Developer
    Jan 2016 - Dec 2017 (2 years)
    • Developed gameplay features for more than 5 physiotherapy-based AR games using Unity and Microsoft Kinect 2, specifically targeting the Windows platform.
    • Conducted comprehensive unit testing on the implemented gameplay features, rigorously assessing their functionalities and validating various data points.
Education verified_user 0% verified
  • N
    BE in Software Engineering
    NED University of Engineering & Technology
    Jan 2012 - Dec 2015 (4 years)
Projects (professional or personal) verified_user 0% verified