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Abhishek Verma

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Bhilai, Chhattisgarh, India

Contact Abhishek regarding: 
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Full-time jobs
Starting at INR1.4M/year ~USD14.6k/year
Flexible work
Starting at USD20/hour
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Timeline


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Résumé


Jobs verified_user 0% verified
  • CloudStakes Technology Pvt. Ltd.
    Three.js / WebGL Engineer
    CloudStakes Technology Pvt. Ltd.
    May 2023 - Current (3 years 1 month)
    Tech: React.js | Next.js | Three.js | React Three Fiber | Drei | three-postprocessing | RTK | Node.js Project: 3D Custom Table Configurator (Timen-Table) • Built a fully interactive real-time 3D product configurator achieving smooth 60fps rendering across desktop and mobile devices. • Authored custom GLSL fragment shaders for high-fidelity material effects including anisotropic wood grain, metallic finishes, and fabric weave patterns. • Implemented advanced PBR lighting pipeline with dynamic shadows, environment reflections, and HDR tone-mapping for photorealistic output. • Reduced 3D model render overhead by 35% through LOD (Level of Detail) techniques, efficient GLTF/GLB asset pipelines, and draw call batching. • Designed a dynamic post-p
  • A
    Three.js Developer
    A-Plus Associates
    Mar 2022 - Apr 2023 (1 year 2 months)
    Tech: Three.js | React Three Fiber | Theater.js | Tailwind | Node.js | Express.js Project: Digital Readiness Index Project (UNESCO) • Led end-to-end 3D web development for UNESCO's Digital Readiness Index a globally distributed, gamified interactive experience. • Wrote custom GLSL vertex and fragment shaders for dynamic cloud volumetrics, atmospheric scattering effects, and real-time environment transitions. • Engineered a cinematic camera animation system using Theater.js keyframing and Three.js camera paths, synchronized to scroll and user interaction. • Improved real-time rendering performance by 40% through WebGL state management, frustum culling, and geometry instancing for scene-scale objects. • Delivered WebXR-compatible scene setup
  • M
    MERN Stack Developer (Three.js)
    Mern Academy, Bhilai
    May 2021 - Feb 2022 (10 months)
    Tech: React.js | Three.js | TypeScript | WebSocket | Axios | Webpack | Tailwind Project: Ogami - Multipurpose E-commerce Full Stack Web App • Integrated Three.js 3D product viewers into an e-commerce platform, enabling customers to inspect products in real-time 3D before purchasing. • Optimized 3D asset delivery with lazy loading and progressive mesh loading to minimize initial page load time for e-commerce product pages. • Built real-time chat functionality (Customer → Merchant) via WebSockets with JWT-based secure sessions. • Implemented responsive UI components with Context API state management and Webpack-optimized build pipeline.
Education verified_user 0% verified
  • C
    B.E. in Computer Science
    Chhattisgarh Engineering College, CSVTU
    Jan 2021
Projects (professional or personal) verified_user 0% verified
  • CloudStakes Technology Pvt. Ltd.
    3D Custom Table Configurator (Timen-Table)
    CloudStakes Technology Pvt. Ltd.
    May 2023 - Current (3 years 1 month)
    • Built a fully interactive real-time 3D product configurator achieving smooth 60fps rendering across desktop and mobile devices. • Authored custom GLSL fragment shaders for high-fidelity material effects including anisotropic wood grain, metallic finishes, and fabric weave patterns. • Implemented advanced PBR lighting pipeline with dynamic shadows, environment reflections, and HDR tone-mapping for photorealistic output. • Reduced 3D model render overhead by 35% through LOD (Level of Detail) techniques, efficient GLTF/GLB asset pipelines, and draw call batching. • Designed a dynamic post-processing stack (bloom, ambient occlusion, depth-of-field) using three-postprocessing to enhance visual realism. • Optimized GPU memory usage via texture
  • A
    Digital Readiness Index Project (UNESCO)
    A-Plus Associates
    Mar 2022 - Apr 2023 (1 year 2 months)
    • Led end-to-end 3D web development for UNESCO's Digital Readiness Index — a globally distributed, gamified interactive experience. • Wrote custom GLSL vertex and fragment shaders for dynamic cloud volumetrics, atmospheric scattering effects, and real-time environment transitions. • Engineered a cinematic camera animation system using Theater.js keyframing and Three.js camera paths, synchronized to scroll and user interaction. • Improved real-time rendering performance by 40% through WebGL state management, frustum culling, and geometry instancing for scene-scale objects.