Jeromy Walsh

Jeromy Walsh

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CEO & Founder
Seattle, Washington, United States

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work
Job
school
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Résumé


Jobs verified_user 0% verified
  • Soulbound Studios
    CEO & Founder
    Soulbound Studios
    Jan 2015 - Current (11 years 7 months)
    Soulbound Studios is a new game company developing the innovative new Massively Multiplayer Online Game, "Chronicles of Elyria." The development of this game marks a shift in the industry from theme park or sandbox MMOs to dynamic, highly immersive, story-driven MMOs. Chronicles of Elyria gives players more control over their environment than ever before, simultaneously creating a world that feels both responsive and inviting and is recognizably different each time the player logs in. This evolutionary new MMO grants players the ability to decide whether to embrace their destiny, or fall victim to it, and asks the intriguing question, "Will you choose a path of virtue... or something darker?"
  • Microsoft
    Sr. Software Eng Lead
    Microsoft
    Sep 2014 - Nov 2015 (1 year 3 months)
  • Microsoft
    Sr. Software Development Engineer
    Microsoft
    Sep 2011 - Sep 2014 (3 years 1 month)
    Since September I have been working as part of the Engineering Productivity group in the Windows Phone Client Division. My primary duty consists of developing C# tools and infrastructure to support automated and manual testing of the Windows Phone OS by individual contributors and OEMs.
  • Digipen Institute of Technology
    Technology Academy Instructor
    Digipen Institute of Technology
    May 2010 - Sep 2011 (1 year 5 months)
    Since May 2010 I have served as the Technology Academy Instructor for the DigiPen WaNIC Video Game Programming Academy. During this time I have been responsible for both outreach to parents, students, and counselors, as well as classroom instruction. Coursework taught has included computer architecture, base 2 and 16 arithmetic, programming syntax & semantics (C++, Java, & C#), OOAD, trigonometry, linear algebra (vectors, matrices, 2D/3D transformations), computer graphics, AI, path-finding, and physics. Since November my duties have grown to include development of expanded math and computer science curriculum, keeping DigiPen up to date with the latest trends & technologies, as well as providing more rigorous and comprehensive math covera
  • M
    President, Co-Owner
    Modern Genealogy LLC
    Oct 2005 - Dec 2009 (4 years 3 months)
    During my time at Modern Genealogy I served in two capacities. First, I acted as the company's Project Manager. This included establishing and nurturing business relationships with genealogical societies, procuring contracts with retailers and independent contractors, managing the finances and accounting, and supervising the marketing efforts. Other Duties included: • Gathering requirements and integrating changes • Organizing and executing usability testing • Defining and sequencing the WBS and schedule • Facilitating communication between project members While at Modern Genealogy I also acted as a principal software engineer; responsible for the architecture, design, and implementation of our genealogy research and recording tools, as
  • Pandemic Studios
    Lead/Sr. Tools Programmer
    Pandemic Studios
    Oct 2003 - Sep 2005 (2 years)
    Titles included: - Mercenaries (2005), LucasArts - Star Wars Battlefront (2004), LucasArts In 2003 I was hired as the founding member of the Tools Department at Pandemic Studios. My task was to lead development of a next generation world editor and asset pipeline capable of handling the large volume of data necessary for “Next Gen” titles. For nearly two years I was working directly with the Executive Art Director. During this time I was responsible for growing the tools department, formulating coding guidelines and department procedures, and interacting with multiple game teams to gather requirements. Other duties and achievements while at Pandemic included: • Managing the hiring process and writing job descriptions for all positions in t
  • L
    Programmer/Tools Programmer
    Liquid Entertainment
    Jan 2002 - Jan 2003 (1 year 1 month)
    Titles included: - Dungeons & Dragons: Dragonshard (2005), Atari, Inc. - Lord of The Rings: War of the Ring (2003), Sierra, Inc. In 2002 I began developing technology demos for Liquid Entertainment to facilitate interest from publishers for future projects. After doing demos for a few months I moved on to game code where I developed various in-game systems for “War of The Ring,” such as the mini-map system, camera boundary managers, and collision detection. For the last nine months I was the sole developer of the “War of The Ring” world editor. Duties included interacting with the artist and designers to gather requirements for the tools, working with the game engineers and producers to determine appropriate scope, and then implementing th
  • U
    Software Engineer
    US Geological Survey DOI
    Jan 1999 - Jan 2002 (3 years 1 month)
    Responsibilities included: - Developing server-side web applications - Solaris and Win32 TCP/IP client/server applications - Development of JavaScript, Java, and XML for dynamic web content creation - Development of Apache modules to better support the web team.
Education verified_user 0% verified
  • U
    B.Sc, Computer Science
    University of MissouriRolla
    Jan 1998 - Dec 2002 (5 years)
    The degree included courses in Data Structures, Numerical Methods, Networking, Object Oriented Analysis and Design, Computer Graphics, Advanced Calculus, Software Engineering, User Interface Design, and Physics.
  • Missouri University of Science and Technology
    B.Sc, Psychology
    Missouri University of Science and Technology
    Jan 1998 - Dec 2002 (5 years)
    The degree included courses in Learning Theories, Neuroscience, Social Psychology, Organizational Psychology, and Personality Theories.
  • Missouri University of Science and Technology
    B.Sc, Psychology
    Missouri University of Science and Technology
    Jan 1998 - Dec 2002 (5 years)
    The degree included courses in Learning Theories, Neuroscience, Social Psychology, Organizational Psychology, and Personality Theories.
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