A

Anna Sweet

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Chief Executive Officer
United States

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Jobs verified_user 0% verified
  • Super Evil Megacorp
    Board Member
    Super Evil Megacorp
    Jul 2023 - Current (3 years)
  • Bad Robot Games
    Chief Executive Officer
    Bad Robot Games
    Jun 2020 - Current (6 years 1 month)
    Bad Robot Games is on a mission to reinvent how stories are played. Winner of Best Places To Work in the games industry.
  • Makers Fund
    Venture Partner
    Makers Fund
    Feb 2020 - Current (6 years 5 months)
  • Andreessen Horowitz
    Gaming & Media Advisor
    Andreessen Horowitz
    Jul 2019 - Feb 2020 (8 months)
    Advisor to A16Z on the creation and launch of their inaugural gaming investment fund
  • Bonfire Studios
    Business | People | Operations
    Bonfire Studios
    Jun 2019 - May 2020 (1 year)
  • Robot Teddy
    Co-Founder & Consultant
    Robot Teddy
    Apr 2018 - Oct 2021 (3 years 7 months)
    Robot Teddy specializes in consulting + strategic advising for companies focused in gaming, VR & AR. I work with teams of all sizes, across a variety of areas, including: -- Funding & Investment strategy -- Go to Market planning -- Platform & Publisher Relationship Management -- Advisory & Board Positions
  • Robot Teddy
    Founder & Consultant
    Robot Teddy
    Apr 2018 - Oct 2021 (3 years 7 months)
    Robot Teddy specializes in consulting + strategic advising for companies focused in gaming, VR & AR. I work with teams of all sizes, across a variety of areas, including: -- Funding & Investment strategy -- Go to Market planning -- Platform & Publisher Relationship Management -- Advisory & Board Positions
  • Caffeine
    SVP Content & Community
    Caffeine
    Apr 2017 - Mar 2019 (2 years)
    Hired as the first non-engineering hire at an Andreessen Horowitz and Greylock backed start-up, aimed at disrupting the entertainment industry through next generation live and interactive entertainment. Grew the company from 12 to 70 in less than 18 months, including building out all initial partnerships, content, talent, community management, marketing, human resources, customer support, fraud, risk and legal functions. Helped hired and build a 7 person executive team. Lead the deal strategy & execution for a $100M series C investment, including strategic partnerships with Fox & Disney.
  • Oculus VR
    Head of Content & Developer Strategy
    Oculus VR
    Apr 2015 - Apr 2017 (2 years 1 month)
    Led the platform & content strategy for the launch Facebook SocialVR, and Oculus Rift. Led investments in new types of content, building partnerships across the world-wide developer community in areas such as gaming, entertainment, education & social good. Built & managed a team of worldwide developer relations specialists and engineers, building a unified platform and on-going content strategy across multiple devices. Laid strategic groundwork for making virtual reality the place to be for the 1.5+ billion people on Facebook by creating a place for people to share their experiences and connect with each other in amazing and powerful new ways, enabling the creativity of developers and content creators around the world.
  • Valve Corporation
    Senior Product & Business Development Manager
    Valve Corporation
    Mar 2009 - Apr 2015 (6 years 2 months)
    Lead business strategy, product development and account management for the world's largest PC digital distribution platform - Steam. Grew the platform from 8 million users to 135+ million users in 6 years. Built & led world class business and partner account management team. Led content strategy & planning of HTC Vive reveal.
  • Valve Corporation
    Product & Business Development Lead
    Valve Corporation
    Mar 2009 - Apr 2015 (6 years 2 months)
    Lead business strategy, product development and account management for the world's largest PC digital distribution platform - Steam. Grew the platform from 8 million users to 135+ million users in 6 years, setting a trajectory that would disrupt the entire game ecosystem. Built & led world class business and partner account management team. Led strategy, planning and initial hardware build out for the launch of Steam Machines & the HTC Vive.
  • Myspace
    Head of Project Management
    Myspace
    Jun 2007 - Mar 2009 (1 year 10 months)
    Built, developed and managed a team of 40+ globally distributed project managers. Established processes and tools to increase product visibility to executive team and inter department, along with creating an aligned reporting structure that enhanced prioritization and goal-setting. Led a company transition from waterfall to agile.
  • Microsoft
    Program Manager & Software Development Engineer
    Microsoft
    Sep 2004 - Jun 2007 (2 years 10 months)
Education verified_user 0% verified
  • Rochester Institute of Technology
    B.S. Computer Science, Game Design & Development
    Rochester Institute of Technology
    Jan 2000 - Dec 2004 (5 years)
    RIT Distinguished Alumni, 2018
Projects (professional or personal) verified_user 0% verified
    Publications verified_user 0% verified
    • V
      Entertainment Gaming Leaders Class of 2022
      Variety
      Oct 2022
    • G
      Bad Robot Games and EA win big at the US Best Places To Work Awards 2022
      GamesIndustryBiz
      May 2022
    • W
      18 women leading the way in wearable tech and VR in 2016
      Wareablecom
      Jul 2016
    • G
      Oculus Will Keep Investing in Developers "As Long as We Need To"
      Gamasutra
      Jun 2016
    • G
      Here’s why developers should start building software for virtual reality
      GeekWire
      Jun 2016
    • P
      What Anna Sweet Wants for the Future of VR
      PixelKin
      May 2016
      Investing in building a sustainable VR ecosystem.
    • G
      Anna Sweet Joins Oculus
      Gamasutra
      Apr 2015
    This is a community-created genome.