Senior Game Programmer & Software Engineer | C++ | UE | Godot | Unity
Madrid, Community of Madrid, Spain
I'm a software engineer specialized in video game development, with special interest in gameplay, graphics and game architecture. I have worked in several published video games, including Blacksad: Under the Skin, Alfred Hitchcock - Vertigo, Tintin Reporter - Cigars of the Pharaoh.
Contact Juan regarding:
person_search
Finding candidates
Timeline
work
Job
school
Education
Résumé
Jobs
verified_user
0% verified
C
Game Programmer
Caged Element Inc
Oct 2022 - Current(3 years 8 months)
P
Game Programmer | Technical Artist
Pendulo Studios
Apr 2021 - Oct 2022(1 year 7 months)
P
Game Programmer
Pendulo Studios
Jul 2018 - Apr 2021(2 years 10 months)
S
Game Programmer
Stage Clear Studios
Feb 2018 - Jul 2018(6 months)
Worked in several projects for consoles (PlayStation 4, Xbox One, Nintendo Switch)
S
Game Programmer
Starquake Games
Feb 2017 - Nov 2017(10 months)
Development of Darkborn, a Hack and Slash 3D game made with Unreal Engine 4. I was part of a multidisciplinary team of 16 members, including artists, designers and programmers. I worked as a tools, gameplay, and UI programmer, as well as a game architecture designer/programmer.
Tools Programmer:
Design and implementation of Anotter Fighting Engine (AFE). A versatile and modular tool integrated with Unreal Engine 4 for creating fighting games (hack and slash, brawler, beat'em up).
Gameplay Programmer:
Worked in different areas, including camera, physics and AI.
Game architecture design and implementation
UI Design / Integration
Unity Programmer / Full-Stack Developer
Universidad Carlos III de Madrid
Sep 2015 - Sep 2016(1 year 1 month)
Research and development of a Cross Reality Toolkit using Unity, Oculus Rift, NodeJS and Arduino.
Windows Applications Programmer
Universidad Carlos III de Madrid
Mar 2015 - Sep 2015(7 months)
Education
verified_user
0% verified
U
Master's degree, Video game Programming
UTAD
Jan 2016 - Jan 2017(1 year 1 month)
Bachelor's degree, Computer Science and Engineering
Universidad Carlos III de Madrid
Jan 2011 - Jan 2016(5 years 1 month)
Projects (professional or personal)
verified_user
0% verified
N
Nav Link Editor Mode
Editor mode to assist with nav link placement.
D
Dynamic Avoidance
A lightweight and versatile alternative to RVO and Detour Crowd Avoidance for Unreal Engine based on Context Steering
A
Auto Nav Link Generator
Unreal Engine editor tool for automatically generating nav links in a level.