Eduardo Martínez Castellanos

Eduardo Martínez Castellanos

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Senior Technical artist
London, England, United Kingdom

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Résumé


Jobs verified_user 0% verified
  • Tripledot Studios
    Senior Technical Artist
    Tripledot Studios
    Jun 2025 - Current (1 year 3 months)
  • Tripledot Studios
    Technical Artist
    Tripledot Studios
    Dec 2021 - Jul 2025 (3 years 8 months)
  • CGBOT
    Technical Artist
    CGBOT
    Jan 2019 - Dec 2021 (3 years)
    Technical artist in charge of managing the game engine and systems to ensure the artist can work in a fast and efficient manner and also track team productivity during the technical art process. I’m tasked to create efficient workflows and workaround the technical issues of the end platform the game is going to be running on. Projects worked on this period: Retro Studio's Metroid Prime Remastered Ubisoft's FarCry 6 Ubisoft's Roller Champions
  • CGBOT
    Environment Artist
    CGBOT
    Jun 2017 - Nov 2021 (4 years 6 months)
    As an Environment artist my work was to create believable and fun environments or prop sets that can be used multiple times without them looking repetitive. Depending on the project this could also include some degree of level design, engine integration or script/tool development in C#. Worked on the following projects: Ray’s the dead, TBA Crowfall, ArtCraft Entertainment TBA Unreleased Rovio Game Underworld Ascendant, OtherSide Entertainment 2018 RWBY vol.6 Rooster teeth animation 2018 NBA live 2018, EA 2018 RWBY vol.5, Rooster teeth animation 2017
  • CGBOT
    3D Generalist
    CGBOT
    Feb 2015 - Jun 2017 (2 years 5 months)
    As a 3D artist I had the task to create 3D game ready assets for use in a variety of video games, I had to be flexible enough to be able to work in a lot of different styles including cartoony or realistic. This includes but is not limited to High poly modeling, low poly modeling and texture art. Implemented a PBR workflow on some projects that helped accelerate production times. Mainly used adobe photoshop, substance painter and autodesk maya programs. Worked on the following projects: The Sims freeplay, EA 2016-2017 Near Death, Orthogonal Games 2016 Drakensang online, 2015
  • Ennui Studio Games
    Intern
    Ennui Studio Games
    Aug 2014 - Dec 2014 (5 months)
    as an intern in Ennui studios i had the responsability of creating stylised 3D game models and textures for use in real time inside of the Unity game engine. I also had the task of creating a custom Toon shader to be used on characters.
  • M
    Intern
    Mobiljoy
    Jan 2014 - May 2014 (5 months)
    Game developer of unreleased game munchattack! Had the following roles : Graphic designer: create the look and feel of the videogame. 3D asset creation: creating low poly stylized 3d objects of characters and eviorment for use in rendering for mobile games. C# programing: tasked with the game logic and programming.
Education verified_user 0% verified
  • Universidad de Monterrey
    Licentiate degree, Animation, Interactive Technology, Video Graphics and Special Effects
    Universidad de Monterrey
    Jan 2009 - Jan 2014 (5 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • P
    Prop Modeling :The Sims Freeplay
    Oct 2015 - Aug 2018 (2 years 11 months)
  • P
    Prop Modeling :Near Death
    Aug 2015 - Jul 2016 (1 year)
  • L
    La Planta Monstruosa (Cortometraje)
    Jan 2013 - May 2013 (5 months)
Awards verified_user 0% verified
  • I
    Latinx in Gaming scholarship
    Issued by Microsoft
    I was granted one of three GDC scholarship for latin americans involved in the videogame industry.
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