3D Generalist and Technical artist working for an outsourcing company.
I've worked on numerous mobile and AAA video game projects for many companies incluiding Electronic arts, Rooster Teeth and Orthogonal Games.
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Jobs
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Senior Technical Artist
Tripledot Studios
Jun 2025 - Current(1 year 3 months)
Technical Artist
Tripledot Studios
Dec 2021 - Jul 2025(3 years 8 months)
Technical Artist
CGBOT
Jan 2019 - Dec 2021(3 years)
Technical artist in charge of managing the game engine and systems to ensure the artist can work in a fast and efficient manner and also track team productivity during the technical art process.
I’m tasked to create efficient workflows and workaround the technical issues of the end platform the game is going to be running on.
Projects worked on this period:
Retro Studio's Metroid Prime Remastered
Ubisoft's FarCry 6
Ubisoft's Roller Champions
Environment Artist
CGBOT
Jun 2017 - Nov 2021(4 years 6 months)
As an Environment artist my work was to create believable and fun environments or prop sets that can be used multiple times without them looking repetitive.
Depending on the project this could also include some degree of level design, engine integration or script/tool development in C#.
Worked on the following projects:
Ray’s the dead, TBA
Crowfall, ArtCraft Entertainment TBA
Unreleased Rovio Game
Underworld Ascendant, OtherSide Entertainment 2018
RWBY vol.6 Rooster teeth animation 2018
NBA live 2018, EA 2018
RWBY vol.5, Rooster teeth animation 2017
3D Generalist
CGBOT
Feb 2015 - Jun 2017(2 years 5 months)
As a 3D artist I had the task to create 3D game ready assets for use in a variety of video games, I had to be flexible enough to be able to work in a lot of different styles including cartoony or realistic.
This includes but is not limited to High poly modeling, low poly modeling and texture art.
Implemented a PBR workflow on some projects that helped accelerate production times.
Mainly used adobe photoshop, substance painter and autodesk maya programs.
Worked on the following projects:
The Sims freeplay, EA 2016-2017
Near Death, Orthogonal Games 2016
Drakensang online, 2015
Intern
Ennui Studio Games
Aug 2014 - Dec 2014(5 months)
as an intern in Ennui studios i had the responsability of creating stylised 3D game models and textures for use in real time inside of the Unity game engine.
I also had the task of creating a custom Toon shader to be used on characters.
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Intern
Mobiljoy
Jan 2014 - May 2014(5 months)
Game developer of unreleased game munchattack!
Had the following roles :
Graphic designer:
create the look and feel of the videogame.
3D asset creation:
creating low poly stylized 3d objects of characters and eviorment for use in rendering for mobile games.
C# programing:
tasked with the game logic and programming.
Education
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Licentiate degree, Animation, Interactive Technology, Video Graphics and Special Effects
Universidad de Monterrey
Jan 2009 - Jan 2014(5 years 1 month)
Projects (professional or personal)
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Prop Modeling :The Sims Freeplay
Oct 2015 - Aug 2018(2 years 11 months)
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Prop Modeling :Near Death
Aug 2015 - Jul 2016(1 year)
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La Planta Monstruosa (Cortometraje)
Jan 2013 - May 2013(5 months)
Awards
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I
Latinx in Gaming scholarship
Issued by Microsoft
I was granted one of three GDC scholarship for latin americans involved in the videogame industry.