Dungeons & Diabetes (2014 Health 2.0 Code-a-Thon Winner, Validic/iHealth Track)
Sep 2014
D&D is a mobile application with some gamification elements, designed to help diabetic patients with comorbid depression manage their conditions better. The project was a winner of the Validic/iHealth track at Health 2.0 SF Code-a-thon 2014. I was the design lead for the team. My responsibilities included user research and personas, wireframing, UX design, and final UI mockups. Another designer worked on choosing a color palette and some iconography. Other team members worked on market research, API implementation, back-end programming, and product pitching.