Nichole Pinkard

Nichole Pinkard

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Co-founder, Chief Sytems Officer
United States

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Résumé


Jobs verified_user 0% verified
  • STEAMe
    Co-founder, Chief Sytems Officer
    STEAMe
    Feb 2024 - Current (2 years 5 months)
  • Northwestern University
    Alice Hamilton Professor of Education and Social Policy
    Northwestern University
    Sep 2022 - Current (3 years 10 months)
  • Northwestern University
    Associate Professor
    Northwestern University
    Sep 2017 - Oct 2022 (5 years 2 months)
  • Remix Learning
    co-Founder and Chairperson
    Remix Learning
    Apr 2010 - Sep 2017 (7 years 6 months)
    Collaborate with a tremendous team to develop an Online Social Learning Networking Platform that enables youth to move freely between their school, after-school, academic and friendship communities through creating, sharing, critiquing, and iterating on digital artifacts that represent their learnings and viewpoints on all things academic and social.
  • DePaul University
    Associate Professor College of Computing and Digital Media
    DePaul University
    Oct 2009 - Aug 2017 (7 years 11 months)
    Collaborated on the transformation of the Interactive Media degree into the Interactive and Social Media degree with two tracks: Design and Development.
  • D
    Founder
    Digital Youth Network
    Oct 2005 - Current (20 years 9 months)
    Developed a nationally recognized program that facilitates students' development as powerful consumers and producers of digital media using the affordances of home, school, after-school, and online spaces to create overlapping 24/7 learning communities.
  • University of Chicago
    Director of Innovation/Senior Research Scientist
    University of Chicago
    Jul 2002 - Nov 2009 (7 years 5 months)
    Lead design and development of educational technologies for K-12 urban charter schools Lead design of technical infrastructure for k-12 urban charter schools Collaborate on research examining the effectiveness of technologies in urban k-12 environments
  • U
    Director of Innovation
    USIUEI Network
    Jan 2002 - Nov 2009 (7 years 11 months)
    Lead designer on the IIS project; led the implementation of 1:1 computing in an urban school context before 1:1 computing was common place; worked with teachers to explore ways of using technologies and social practices to deepen their understanding of their students and learners and strengthen their ability to enact effective instructional practices.
  • I
    co-Founder
    Inquirium
    Jan 2001 - Sep 2006 (5 years 9 months)
    Design and develop educational software for zoon, museaums and k-12 educational institutions.
  • University of Michigan
    Assistant Profiessor
    University of Michigan
    Aug 1997 - Dec 2001 (4 years 5 months)
    Assistant Professor in Educational Technology
Education verified_user 0% verified
  • R
    PhD, Learning Sciences
    Research Assistant Institute of Learning Sciences Northwestern University
    Jan 1992 - Dec 1998 (7 years)
  • Northwestern University
    Ph.D, Learning Sciences
    Northwestern University
    Jan 1992 - Dec 1998 (7 years)
    Thesis Title: Leveraging Background Knowledge to Teach Beginning Reading: Utilizing Popular Music in Computer-Based Learning Environments
  • Northwestern University
    M.S, Computer Science
    Northwestern University
    Jan 1992 - Dec 1997 (6 years)
  • Stanford University
    Bachelor of Science - BS, Computer Science
    Stanford University
    Jan 1988 - Dec 1992 (5 years)
Projects (professional or personal) verified_user 0% verified
  • C
    Chicago City of Learning
    Dec 2013 - Current (12 years 7 months)
    DYN and DePaul are the stewards of Chicago City of learning.
  • D
    Digital Youth Divas
    Jun 2013 - Current (13 years 1 month)
    Digital Youth Divas was developed to address a societal need to increase the number and variety of women in computing. The initiative is a hybrid online and school based out-of-school time (OST) program in Chicago, Illinois designed for middle school girls. It integrates a series of interactive narratives about middle school friends who have a STEM (science, technology, engineering, and mathematics) interests (e.g., coding, designing, circuitry, or fabrication) with challenges where participants can transcend levels and earn badges.
Publications verified_user 0% verified
  • I
    Conference Paper: Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technology Fluency Building Act
    In proceeding of International Conference of the Learning Sciences At Bloomington IN
    Jan 2006
    The goal of this session is to advance our understanding of the relationships between access to computing tools, learning opportunities, and the development of technological fluency. Understanding variability in the kinds of material and social resources that children have access to is crucial for a better understanding of how to create more equitable learning opportunities. Overview talks of three research programs and their theoretical frameworks will start this session. A poster session will follow that showcases nine empirical or design projects that have emerged from the research programs. In keeping with the conference theme, the overview presentations and empirical work highlight how learning to use technology in empowered ways can b
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