Sarah Cronk

Sarah Cronk

About

Detail

Case Study Editor • Storyteller • Marketer @ PwC
Albuquerque, New Mexico, United States

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Résumé


Jobs verified_user 0% verified
  • PwC
    Case Study Editor
    PwC
    Apr 2024 - Current (2 years 7 months)
  • PwC
    Marketing Manager, Products & Technology
    PwC
    Apr 2022 - Apr 2024 (2 years 1 month)
  • Center for Action and Contemplation
    Campaign Manager
    Center for Action and Contemplation
    Nov 2020 - Mar 2022 (1 year 5 months)
  • Career Break
    Gap year
    Career Break
    Nov 2019 - Nov 2020 (1 year 1 month)
    Took a year off of work while living a full life. Moved from Austin, TX to an old, adobe home in Corrales, NM with an orchard.
  • ThinkShout
    Client Experience Manager
    ThinkShout
    Mar 2018 - Nov 2019 (1 year 9 months)
  • PwC
    Manager, Communications & Change
    PwC
    Apr 2017 - Mar 2018 (1 year)
  • PwC
    Senior Strategy Consultant, Experience Center
    PwC
    Dec 2012 - Mar 2017 (4 years 4 months)
  • Nonprofit Technology Network
    Community Manager
    Nonprofit Technology Network
    Jan 2009 - Nov 2012 (3 years 11 months)
  • T
    Poet, Hands on Stanzas
    The Poetry Center of Chicago
    Aug 2008 - Dec 2008 (5 months)
  • InsideTrack
    Success Coach
    InsideTrack
    Aug 2006 - Jun 2008 (1 year 11 months)
  • St John Fisher College
    Interim Assistant Director, Campus Life
    St John Fisher College
    Dec 2005 - May 2006 (6 months)
Education verified_user 0% verified
  • Sarah Lawrence College
    BA, Writing/Poetry
    Sarah Lawrence College
    Jan 2000 - Jan 2004 (4 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • G
    Gaming for Social Good
    Gaming for Social Good
    Hosted by Tech4Good and Pixel Arts

    As the use of video games becomes more pervasive--think Angry Birds to Farmville to Wii Fitness--it becomes useful to consider their wider impact on our lives. Are they merely useful for entertainment, or can games help create change through creativity, imagination and play? Can games be valuable for mission-based groups like non-profits, NGOs, and community organizations? How can game design connect students to real-world problems?

    We’ll kick off the evening with a panel discussion including speakers at the intersection of gaming and game development for education, non-profit enablement and youth outreach. Our panelists will explore how gaming and the crea
Publications verified_user 0% verified
  • D
    Consumer Intelligence: Feeling the Effects of the Videoquake
    DEC
    There's a shakeup happening with video content impacting how, where and the intensity with which we consume television and video. The quality of video content now rivals cinema, and the social dynamics around binge viewing suggest there is a new paradigm that leaves many industry incumbents at a crossroads. PwC's research explores consumer attitudes towards video content and corresponding behavioral shifts changing the industry at large.

    I managed the Social Listening team and software mechanism used for researching consumer behaviors in this report.
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