Erich Hauck

Erich Hauck

About

Detail

Software Developer
United States

Contact Erich regarding: 
work
Full-time jobs

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • L
    Lead Software Developer
    Jul 2025 - Current (1 year 2 months)
    Developing full-stack applications for clients seeking to break to the next shell of funding with purpose to transfer incubator companies into a Software as a Service (SaaS) architecture.
  • S
    Software Development Engineer - System Design Engineer
    Feb 2024 - Feb 2025 (1 year 1 month)
  • H
    Unity Developer
    Holobiont.io
    Mar 2023 - Feb 2024 (1 year)
    Created open world Unity multiplayer experience for Twitch streamers to interact live with viewers in VR. Developed API toolkit to allow Twitch to stream video directly to Unity VR application. Allowed for up to 256 players per level to be connected before suffering server load problems. Viewers could connect through mobile, web browser, or VR platform mediums. Designed and optimized 3D rendering techniques to increase frame-rate for players.
  • Thrive
    Full Stack Software Engineer
    Thrive
    May 2021 - Mar 2023 (1 year 11 months)
    Created full-stack and secure business critical solutions for medical and financial portals Tools: React, TypeScript, JavaScript, Node.js, Azure, AWS, MongoDB, CSS, HTML, SQL, PHP Developed React (TypeScript) front-end website to display ServiceNow (SNOW) sales metrics Integrated Web API/REST ServiceNow Back-End with Azure certificate integration to access sales users data to save in licensing costs Used React with Node.JS, CSS, and HTML scripting to create Sharepoint UI’s accessing Azure DB for molecular reagent shipping information Established debugging architecture for medical and financial clients to record detailed logging of Azure cloud server and database calls Implemented test driven development (TDD) and routinely performed testing
  • T
    Trading Floor Support Engineer
    Jun 2020 - Jun 2021 (1 year 1 month)
    Audited and scheduled tasks and update security policy on user workstations and windows servers hardware (C, Bash, Linux CLI, PostgreSQL) Configured routers, switches, firewalls, IP phones, user workstations, and VPN’s to comply with audit requirements for active merger with Santander Bank during an active merger Used OSI modeling to identify issues and assist with troubleshooting of network hardware issues Utilized, created, and edited network diagrams using Visio and Network Topology Mapper (NTM) Deployed group policy to workstations and servers to comply with federal cybersecurity standards Worked with Agile group of engineers via Scrum meetings throughout epics and sprints Provided white glove support to all trade floor members and Sant
  • V
    Unity Developer
    Virtual World Arcade
    Jan 2020 - Apr 2020 (4 months)
    Optimized Unity source files to increase multiplayer capacity in VR presentation room by up to 252 people (Unity, C#, Socket API) Designed a development toolkit for testing and debugging card mechanics in the game Re-O-Ri Optimized source file algorithms to increase efficiency in multiplayer game interactivity
  • S
    Software Engineer
    Jan 2018 - Jan 2019 (1 year 1 month)
    Developed router configuration automation software for international telecom companies with Java and Kotlin Formed solutions to automate a series of router configurations with lossless data structure conversions (Yin & Yang, XML, JSON, HTML, WebAPI, REST, Postman) Required deep knowledge of connection between network and software architecture for mounting configurations Performed metrics testing for network architecture configurations Worked remotely with agile group of developers throughout software development lifecycle Practiced modern Java debugging practices with Test Driven Development (TDD) Documented and reviewed internal and external processes for archives and release guides (Confluence, Jira, Bukkit, Git)
  • H
    Virtual Reality Software Engineer
    Hyperator VR Labs, Inc.
    Apr 2016 - Apr 2017 (1 year 1 month)
    Served as lead developer to create educational virtual reality experiences using Unreal Engine (C++, UE4) Integrated full stack game architecture to allow multiplayer functionality across games (C++, SQL, PHP) Mapped NASA solar system coordinate charts to in game astronomical events (C++, SQL, PHP) Worked on locomotion engines to prevent motion sickness and enhance flow of user interactivity Created and animated 3D models across multiple VR game projects (Blender, Houdini, Unreal Engine)
  • I
    Information Technologist
    Ivy Equities Management
    Jun 2013 - Aug 2014 (1 year 3 months)
    Maintained financial databases and filesystem cleanliness for corporate realty data Supported user workstations and servers for accounting department network architecture Worked with executive employees for custom configurations of client data
Education verified_user 0% verified
  • New Jersey Institute of Technology
    New Jersey Institute of Technology — Bachelor's degree Computer Science
    New Jersey Institute of Technology
    Jan 2014 - Dec 2020 (7 years)
This is a community-created genome.