Co-Founder & Senior Director, Agentic AI (nasdaq: GEN)
California, United States
Driven.
Timeline
work
Job
Résumé
Jobs
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Co-Founder & Senior Director, Agentic AI (NASDAQ: GEN)
Gen
Jan 2026 - Current(5 months)
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Head of Enterprise GTM
Codex PBC
Jan 2024 - Jan 2025(1 year 1 month)
Stablecoin Infrastructure backed by Coinbase, Circle, Dragonfly ($130M seed valuation)
- Functions as first business hire: GTM, partnerships, product, recruiting
Management Consultant
Bain Company
Jan 2022 - Jan 2023(1 year 1 month)
Strategy Advisory across Financial Services & Energy
- Sole Canadian undergrad hire to a US office in 2022
- Previously Associate Consultant Intern
Commercial Tech Lead, AI
Palantir Technologies
Jan 2021 - Jan 2024(3 years 1 month)
AI Product Management and Enterprise GTM
- Previously Forward Deployed Engineer Intern
Investment Summer Analyst
Blackstone
Jan 2021
Real Estate Deal Team: $10B QTS Data Centers Buyout
- Sole Canadian intern hire globally in 2021
- Received full-time return offer (highest performance rating)
Investment Summer Analyst
Point
Jan 2020
Consumer Retail Long/Short Equity Investing
- Sole Canadian intern hire globally in 2020
Software Engineer Intern, AI/ML
Google
Jan 2019
Consumer Segmentation Deep Learning for Mobile Ads
- Fast-tracked to SWE position (typically for rising seniors)
Various
Various Startups
Jan 2018
8VC Product Fellow
- Completed a PM Internship with Nylas, 2021
Kleiner Perkins Product Fellow
- Accepted a PM Internship with Zumper, 2021
Co-Founder/CEO of Consumer City Safety Platform
- Pitched at TechCrunch Disrupt SF, 2018
Projects (professional or personal)
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Phormatics
HackNYU2018 project developed in 36 hours, focusing on using A.I. and computer vision to build a virtual personal fitness trainer. Capable of using 2D human pose estimation with commodity web-cameras to critique posture forms and count workout repetitions. This project won the award for "The Most Startup-Viable Hack" as awarded by Contrary Capital.
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Battle Tetromino
Led a team to design a Tetris game with 1P, 2P, human vs. computer, and online modes using Java and Python. Developed an automated game-playing algorithm based on four heuristics of the Tetris gameboard pattern. Currently implementing machine learning using TensorFlow to improve the algorithm
Publications
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Deep Reinforcement Learning and Genetic Algorithm Approaches in Performing Topology Optimization of Acoustic Metamateria