J

Justin Larrabee

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Cofounder/Chief Architect
Boulder, Colorado, United States

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Jobs verified_user 0% verified
  • Sunblink
    Cofounder, Chief Architect
    Sunblink
    Nov 2019 - Current (6 years 8 months)
  • S
    Cofounder, Engineer/Game Designer
    Second Wind Interactive
    Sep 2016 - Aug 2019 (3 years)
    Code, design, UX, and everything else that was necessary to create the PSVR indie hit Just In Time Incorporated.
  • Backflip Studios
    Principal Software Engineer
    Backflip Studios
    Feb 2014 - Aug 2016 (2 years 7 months)
    Lead development efforts on our next generation of server technology that will power several unannounced titles. It is a service oriented architecture written in Go and utilizing Thrift for the communication protocol between services and the C# Unity client. Internally, the services use a full suite of AWS services, such as Elastic Beanstalk, DynamoDB, S3, SNS, and SQS. TDD, Docker, Ansible, and Atlassian Bamboo are used to create testable, reliable, and repeatable builds that may be deployed across an arbitrary number of environments. Lead the engineering team for the Apple Editor's Choice award-winning game Dwarven Den. Besides team management, code quality reviews, and architecture design for the major C++ systems of the game, I persona
  • Backflip Studios
    Lead Engine Programmer
    Backflip Studios
    Sep 2011 - Feb 2014 (2 years 6 months)
    Evolved a simple C++ scenegraph-based renderer used on two projects into a full-fledged game engine supporting an entity-component system with full Lua bindings (Havok and stock), a timescale-independent interpolating renderer with pluggable backends for OpenGL ES 1.1, 2.0, and Nvidia Cg, a plugin-based resource loading and management system with support for asset dependency graphs to manage resource lifetimes, and an extensible asset processing pipeline written in Python and supporting per-asset, per-locale custom compilers with inter-dependencies, asset bundling and optimization, and the ability to deploy asset bundles to AWS S3 for game DLC updates. Additionally, I implemented various optional plugins for the engine, such as a skeletal
  • Backflip Studios
    Software Engineer
    Backflip Studios
    Sep 2009 - Sep 2011 (2 years 1 month)
    Early hire, generalist programmer, and iOS aficionado. I had the privilege of learning how to program games, design levels, and build tech to support our expanding suite of products. During this time I was heavily involved in Ragdoll Blaster 2, Harbor Havoc, Army of Darkness, and numerous other projects.
  • t
    Software Engineer
    tugglcom
    Oct 2008 - Sep 2009 (1 year)
    Development work on the backend using Python and Django, Javascript, jQuery, HTML, CSS on the frontend, and integration of our application with Amazon Web Services (EC2/S3/SQS/Cloudfront). IT administration for numerous Ubuntu servers running Apache, HAProxy, Postgresql, and Sphinx search.
  • E
    Software Engineer
    Earthscape
    Feb 2008 - Oct 2008 (9 months)
    Javascript, ExtJS, XUL, Python and UI design for the Earthscape geo-browser. Objective-C, Cocoa and UI design for the Earthscape iPhone application.
  • M
    Cofounder
    Mogic LLC
    Mar 2007 - Feb 2008 (1 year)
    Failed startup and major learning experience in the areas of product design, market research, the importance of capital, and understanding the technical limitations of your platform. On the tech side, implemented a C++ API for constructing Flash .SWF files from a series of SVG images and MP3 audio tracks. Once paired with an Anti-Grain Geometry-based renderer, I wrote a UI for Symbian S60 and UIQ smartphones to allow users to create photo slideshows from within the app. I also implemented a Django server side component on AWS EC2 to allow users to upload and share slideshows on the web.
  • Q
    Software Engineer
    Quickoffice Inc
    Jan 2006 - Mar 2007 (1 year 3 months)
    Developer on the Quicksheet 4.0 team and primarily responsible for the Excel-compatible Formula API written in C++. To add test coverage and enable regression testing, I also wrote a Python unit test generator to automate the creation of spreadsheets containing permutations of input parameters for all supported formulas. An entertaining result of this exercise was identifying formulas that crashed Excel 2007.
  • Language Computer Corporation
    Software Engineer
    Language Computer Corporation
    Jan 2005 - Jan 2006 (1 year 1 month)
    Development work on highly-distributed and fault tolerant computing systems using C++ and CORBA.
Education verified_user 0% verified
  • The University of Texas at Austin
    B.S, Computer Science
    The University of Texas at Austin
    Jan 2000 - Dec 2005 (6 years)
Projects (professional or personal) verified_user 0% verified
  • J
    Just In Time Incorporated
    Sep 2016
    A virtual reality game about "Death Prevention Insurance" for SteamVR (and soon Oculus and PSVR).
  • R
    Ragdoll Blaster 3
  • D
    Dragonvale World
  • D
    DwarvenDen
Publications verified_user 0% verified
  • G
    GDC 2023 - Harnessing the Power of ECS for Unity
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