C

Chris Bell

About

Detail

Cofounder, CCO, Creative Director, Co-Design Lead & Chairman of the Board
Los Angeles, California, United States

Timeline


work
Job
school
Education
folder
Project

Résumé


Jobs verified_user 0% verified
  • Gardens Interactive
    Cofounder, CCO, Creative Director, Co-Design Lead & Chairman of the Board
    Gardens Interactive
    Feb 2025 - Current (1 year 9 months)
    A videogame studio growing the future of social roleplay.
  • G
    Game Development & Business Consultant
    Game Design Narrative Design Production
    Jan 2015 - Current (11 years 10 months)
    Offering my 15+ years experience creating critically-acclaimed, commercially successful games to teams and individuals pursuing grand goals.
  • Gardens Interactive
    Cofounder, CEO, President & Creative Director
    Gardens Interactive
    May 2021 - Feb 2025 (3 years 10 months)
  • thatgamecompany
    Lead Game Designer
    thatgamecompany
    Apr 2017 - Aug 2019 (2 years 5 months)
    Lead Game Designer, Sky
    Game of the Year 2019 (Apple Awards)
    Hit #1 in Family (App Store), #1 in Roleplaying (App Store)
    Over 270+ Million downloads worldwide.

    http://thatgamecompany.com/sky/
  • Giant Sparrow
    Lead Game Designer & Writer
    Giant Sparrow
    Mar 2013 - Apr 2017 (4 years 2 months)
    Lead Designer & Writer, What Remains of Edith Finch
    Game of the Year, 2017 (BAFTA)
    Best Narrative (GDC Awards)
    Best Narrative (The Game Awards)
  • thatgamecompany
    Game Designer & Producer
    thatgamecompany
    Jan 2011 - Mar 2012 (1 year 3 months)
    Designer & Producer, Journey
    Game of the Year 2012 (GDC, IGN, Annie Awards)
    Best Game Design (BAFTA, GDC)
    Best Independent Game (The Game Awards)
    Best PlayStation 3 Game (The Game Awards)
  • The Stupid Fun Club
    Design Intern
    The Stupid Fun Club
    May 2010 - Sep 2010 (5 months)
    Designed and prototyped multiple projects for this highly creative think-tank led by Will Wright, creator of The Sims, Sim City, Spore, and more.

    We developed a number of secret entertainment products, from games and television shows to toys and robots.

    While on my internship, I was fortunate to conceive and pitch a game concept that Will happily green-lit, sending it further into development. Never before had a game project been green-lit that didn't begin with Will.
  • Carnegie Mellon University
    Game Designer (CoCo & Co)
    Carnegie Mellon University
    Jun 2009 - May 2011 (2 years)
    Created "Way", a game about two strangers learning to speak and overcome their differences & obstacles in a foreign world.

    Game of the Year (Games4Change, 2012)
    Most Innovative (Games4Change, 2012)
    Best Gameplay (Games4Change 2012)
    Best Student Game (IGF 2012)
    Nuovo Award Finalist (IGF 2012)
Education verified_user 0% verified
  • Carnegie Mellon University
    MET, Interactive Experience Design
    Carnegie Mellon University
    Jan 2009 - Jan 2011 (2 years 1 month)
    Developed multiple interactive projects and games across various peripherals including pre-Oculus VR, Infrared Tracking, Wiimotes, projected playfields (full-room Dance Dance Revolution), and a physical hydraulic piston-powered floor (for playing real-world physical games atop it).
  • University of Florida
    BFA, Graphic Design
    University of Florida
    Jan 2005 - Jan 2009 (4 years 1 month)
    MINT Design Studio
    Successfully collaborated with a team of designers on contracted, client-based projects, developing various design concepts and materials including branding, business systems, websites, and advertising campaigns. Because MINT features contracted work, students must go through an intense portfolio review and "pitch" process to be admitted to the program.

    Ligature
    Featured work at annual student-ran design symposium juried by some of the nation's leading graphic artists. Past jurors include Joshua Davis, James Victore, Christian Helms, Paul Sahre, Mike Perry, and many more.

    Vox Graphis (Vice President)
    - Led 40 student designers to meet with top design studios and agencies, organizing a
Projects (professional or personal) verified_user 0% verified
  • S
    Sky: Children of the Light
    Jan 2017 - Aug 2019 (2 years 8 months)
  • W
    What Remains of Edith Finch
    Apr 2014 - Aug 2017 (3 years 5 months)
  • J
    Journey
    Dec 2010 - Mar 2012 (1 year 4 months)
    Journey is a romantic, online adventure game for the Playstation 3.
  • W
    WAY
    Aug 2010 - Dec 2010 (5 months)
    WAY is a cooperative, online game where anonymous players around the world communicate and solve puzzles through puppetry.
This is a community-created genome.