Michael Ruangutai

Michael Ruangutai

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CTO & Co-founder
California, United States

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Résumé


Jobs verified_user 0% verified
  • Implentio
    CTO & Co-founder
    Implentio
    Dec 2023 - Current (2 years 6 months)
  • Bambee
    CTO
    Bambee
    May 2020 - Jun 2023 (3 years 2 months)
    Took a seat on a rocket ship.
  • ADP
    VP, Product Development
    ADP
    May 2017 - May 2020 (3 years 1 month)
    Moving mountains one stone at a time.
  • W
    VP, Engineering
    Wiredrive
    Aug 2015 - Mar 2017 (1 year 8 months)
    Build team; positioned for successful merger/exit
  • M
    Real Estate Investor
    MNA Investments
    Apr 2015 - Current (11 years 2 months)
  • Cornerstone OnDemand
    Director, Platform Engineering
    Cornerstone OnDemand
    Jul 2014 - Aug 2015 (1 year 2 months)
  • Kareo a Tebra company
    Director of Engineering
    Kareo a Tebra company
    Feb 2012 - Jul 2014 (2 years 6 months)
  • IGN Entertainment
    Technical Director, GameSpy Technology
    IGN Entertainment
    Aug 2011 - Feb 2012 (7 months)
  • IGN Entertainment
    Lead Engineer, GameSpy Technology
    IGN Entertainment
    Jun 2008 - Aug 2011 (3 years 3 months)
    Built and managed GameSpy Technology’s product engineering organization (web, SDK, and platform teams) with a string of successful product and title launches in both the independent and triple-A segments. Such titles include Grand Theft Auto IV, Monster Hunter 3/Tri, Crysis 2, Civilization 5, Red Dead Redemption, Dungeon Defenders, Bulletstorm, and Borderlands. Each required a hands-on coordination effort to ensure that engineering resources were deployed effectively, a consistent feedback loop was established, and milestones were clearly delineated with the studio(s). Champion process improvements to refine the customer value chain by optimizing the “build-measure-learn” feedback loop. This included the successful transition to Scrum met
  • IGN Entertainment
    Senior Software Engineer, GameSpy Technology
    IGN Entertainment
    Jun 2007 - Jun 2008 (1 year 1 month)
    Championed Agile methodologies using the Mario Kart Wii development team to test drive Scrum. Working closely with Nintendo Co. Ltd. in Japan and using short 1-week iterations, the team was able to quickly iterate over essential features and deliver consumable APIs to Nintendo at an early stage. Such quick iteration gave both GameSpy and Nintendo enough runway to build scalability and stability tests for the new system which resulted in day 1 launch with 4.9 million players and zero support issues. Game has since grown to 24+ million players to date with scores and race ghosts downloaded nearly 10 million times per day - and still with zero support issues. Worked closely with Rockstar Games to develop and integrate GameSpy’s service APIs
  • A
    Application Infrastructure Engineer
    AMERICAN HONDA MOTOR CO
    Dec 2004 - Jun 2007 (2 years 7 months)
    Built and managed web architecture for American Honda’s dealer management application(s), the “Interactive Network” (iN), used by Honda’s network of dealers worldwide. System powered consumer financing, vehicle warranty, parts ordering, vehicle inventory management and procurement, warranty and recall claims, and other critical dealer operations. Drove transition to .NET from classic ASP by building concept dealer portal used by Honda Mexico and mentoring developers in object oriented programming and design. Implemented standards for the development organization including staff transitioning, coding guidelines, and architecture recommendations. Played a critical role in building EDI exchange system between back-office providers such as A
  • H
    Software Engineer, Java
    Hotel Information Systems
    Aug 2001 - Apr 2006 (4 years 9 months)
    Responsible for user interface and web-tier development using Struts MVC framework, JavaScript, and Flash for Hotel Informations Systems central reservation product(s). Work involved close collaboration with the product and engineering teams to define customer use cases, working UI prototypes, and feature integration in an n-tiered J2EE environment. Responsibilities soon expanded to team management which included mentoring two junior engineers in object oriented programming using ActionScript, JavaScript, and Java.
  • M
    Software Developer
    Modern Technologies Corporation
    Feb 1999 - Aug 2001 (2 years 7 months)
    Provided software development for Jet Propulsion Laboratories in support of JPL’s Deep Space Network Satellite development in Spain, Australia, and the U.S. Projects included embedded development and web-based portal to facilitate intercontinental communication of schematics, design, and project planning.
Education verified_user 0% verified
  • University of Southern California
    Management Information Systems, General
    University of Southern California
    Jan 1995 - Dec 2000 (6 years)
Projects (professional or personal) verified_user 0% verified
  • C
    Crysis 2
    Mar 2011
    Worked with the GameSpy team responsible for multiplayer services and SDK implementations including matchmaking, cloud storage, and in-game commerce/DLC.
  • D
    Dungeon Defenders
    Dec 2010
    Working with with the Trendy Entertainment team, GameSpy enabled cross platform (PS3, iOS, and PC) multiplayer experience for this great game. Steam score 9/10!
  • S
    Sid Meier's Civilization V
    Feb 2010 - Sep 2010 (8 months)
    Managed the engineering team that built the SDKs, REST APIs, and interface for Civilization V's mod in-game mod community. The team modified the underlying server infrastructure to enable support for a range of file sizes from a few hundred kilobytes to several gigabytes concurrently - without increasing existing server footprint.
  • R
    Red Dead Redemption
    Jan 2010 - Aug 2010 (8 months)
    Managing the team that developed and supported the PaaS/SaaS services utilized in this multi-million dollar title.
  • G
    Grand Theft Auto IV
    Jan 2008 - May 2008 (5 months)
    Led one of the engineering teams responsible for the online services powering GTA IV, which was at the time, the biggest entertainment launch in history with nearly $500M in first week sales and 6M zero day users. The team built a system that processed 15,000 messages per second tracking over 6000 statistics per player across hundreds of leader boards.
  • M
    Mario Kart Wii
    Jun 2007 - Apr 2008 (11 months)
    Worked with a small team from Nintendo Japan to build the online services powering Mario Kart Wii which included a set of scoring APIs, race ghost APIs, administration tools, and an innovative leader board. By designing around eventual consistency, we were able to support 4.8 million zero day users around the world. Mario Kart has since gone on to sell 25+ million copies.
Awards verified_user 0% verified
  • Cornerstone OnDemand
    Rookie of the Year
    Cornerstone OnDemand
    Nov 2014
    For turning around Cornerstone's Platform and Big Data teams; led Cornerstone's technical team on the acquisition of Evolv for $46 million.
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