Lead Engineer, GameSpy Technology
IGN Entertainment
Jun 2008 - Aug 2011 (3 years 3 months)
Built and managed GameSpy Technology’s product engineering organization (web, SDK, and platform teams) with a string of successful product and title launches in both the independent and triple-A segments. Such titles include Grand Theft Auto IV, Monster Hunter 3/Tri, Crysis 2, Civilization 5, Red Dead Redemption, Dungeon Defenders, Bulletstorm, and Borderlands. Each required a hands-on coordination effort to ensure that engineering resources were deployed effectively, a consistent feedback loop was established, and milestones were clearly delineated with the studio(s).
Champion process improvements to refine the customer value chain by optimizing the “build-measure-learn” feedback loop. This included the successful transition to Scrum met