Benjamin Encz

Benjamin Encz

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CEO & Co-Founder
San Francisco, California, United States

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Jobs verified_user 0% verified
  • Ashby
    CEO & Co-Founder
    Ashby
    Oct 2018 - Current (7 years 8 months)
    Building Ashby, the all-in-one recruiting product that consolidates your ATS, CRM, Scheduling, and Analytics into a single solution – all with best in breed functionality and seamless UX.
  • PlanGrid
    Director of Engineering & Part-Time Recruiting Operations
    PlanGrid
    Dec 2015 - Oct 2018 (2 years 11 months)
    PlanGrid is a mobile-first software solution for running construction projects. I worked on improving construction productivity through technology. 2018 Director of Engineering: - Lead the Field and Platform groups (~ 25 folks). - Hired 16 engineers since taking on a management role, most senior, many through personal network & outreach. - Contributed to PlanGrid's long term product strategy. - Drove reorganization of engineering into feature teams & platform teams that can deliver on product strategy. - Shaped PlanGrid's engineering culture through a series of initiatives (open source contributions, tech talks, 20% time for working on platform improvements, redefinition of career ladder & compensation bands). 2016-2018 Engineering Manag
  • Make School
    Software Engineer & All-Around Early Startup Employee
    Make School
    Sep 2013 - Nov 2015 (2 years 3 months)
    Make School is a college designed for the 21st century. I worked on bringing more folks into Software Engineering roles. - Helped a Y Combinator company grow from a team of 5 to a team of 20. - Built & taught software engineering curriculum that placed students at companies like Pandora and Snapchat. - Built various product features (using Ruby on Rails), including a new content management system based on GitHub. - Supported in a variety of different fields: Marketing, Hiring, Corporate Partnerships...
  • BadenWuerttemberg Cooperative State University DHBW
    Lecturer (part-time)
    BadenWuerttemberg Cooperative State University DHBW
    May 2012 - Sep 2013 (1 year 5 months)
    Lecturer for the Software Engineering I course (intro to object-oriented software development in Java). Supervisor of multiple student research projects.
  • DATAGROUP
    Software Engineer & Project Lead
    DATAGROUP
    Oct 2011 - Sep 2013 (2 years)
    I worked on helping German enterprises adopt mobile solutions. I spent most of my time on a mobile product that helped improve efficiency of running retail stores. 2012 - 2013 Software Engineer & Project Lead: - Led a 5 person project team developing a mobile enterprise solution for LIDL one of the largest supermarket chains in Germany. - Planned new release cycles and was main point of contact for the client. Introduced a thorough technical documentation & testing process into the project - drastically reducing the defect count - Developed the iOS client and lead the technical discussion of the overall architecture. 2011 - 2012 Software Engineer: - I worked on a total of 6 different iOS projects and was the technical project lead of an
  • IBM
    Co-Op Student
    IBM
    Oct 2008 - Sep 2011 (3 years)
    I had 5 different internship roles during my 3 years of study. I gained experience in enterprise software sales, consulting, embedded systems, graphics programming and web development.
Education verified_user 0% verified
  • BadenWuerttemberg Cooperative State University DHBW
    Bachelor of Science (B.Sc, Applied Computer Science
    BadenWuerttemberg Cooperative State University DHBW
    Jan 2008 - Dec 2011 (4 years)
Projects (professional or personal) verified_user 0% verified
  • M
    MovieLoggr
    Oct 2014
    App that allows you track all the movies you have watched.
  • S
    SpriteBuilder and Cocos2D Documentation
    Feb 2014
    Initiator and author of the first version of the official documentation for Cocos2D and SpriteBuilder.
  • L
    Lightdoc
    Feb 2014
    Open Source Markdown documentation system. Originally created for the Cocos2D and SpriteBuilder user guide.
  • H
    Hero's Masks
    Hero's Masks is a sidescroller puzzle game for iOS phones, created in 48 hours at the Global Game Jam by a team of 6. - Designed and created art and assets for the game - Maintained an art/animation pipeline - Worked collaboratively with artists and programmers
  • D
    Declarative XML Parser for iOS (configurable with plists)
  • D
    Declarative Layout System for iOS
Awards verified_user 0% verified
  • G
    Award for excellent achievements in the advanced physics course
    German Physical Society
    Jun 2008
Publications verified_user 0% verified
  • S
    Safer Swift Code with Value Types
    Jun 2015
    New language, new programming paradigms. Since the release of Swift the Cocoa developer community is increasingly experimenting with functional programming. How can we adopt FP principles in real world applications? This talk will discuss how apps can make use of immutable value types to avoid common code smells and bugs. I will also discuss other benefits of a functional approach, such as modularity through function composition. Throughout the talk I will illustrate the architecture of a non-trivial iOS app that relies strongly on immutable value types. The main goal of this talk is to show pragmatic approaches for applying functional programming principles to common problems in Cocoa development.
  • L
    Learn 2D iPhone Game Development with SpriteBuilder, Cocos2D and Swift
    May 2015
    This book will teach you how to build iPhone games using the Open Source Tools SpriteBuilder and Cocos2D, and Apple's new programming language Swift. You will learn the essentials of 2D graphics programming and dive into best practices of game programming while building a full iPhone game that is available on the App Store.
  • F
    Functional Reactive Programming on iOS
    Apr 2015
    Most iOS applications make heavy use of mutable state, which increases code complexity and results in software that is expensive to maintain. Functional Reactive Programming provides us with a toolset that reduces our dependency on mutable state. This talk will discuss the philosophy of Functional Reactive Programming and show how ReactiveCocoa can be used to write maintainable and testable UI and Networking code. It will show that FRP offers some very pragmatic approaches to fix common issues in your codebase.
  • C
    OpenGL Insights Article: Efficient Text Rendering in WebGL
    CRC Press PCozzi CRiccio
    Jul 2012
    The article discusses text rendering approaches in the web graphic technology WebGL. It describes two different techniques and their concepts and compares them according to complexity, performance and memory consumption.
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