Unreal Engine Artist & Visual Storyteller | Cinematic Director
Toronto, Ontario, Canada
I specialize in crafting high-impact cinematic trailers for brands, video games, and films, with Unreal Engine as my main tool. I take on multiple roles throughout the process directing, building and assembling scenes, shaping the lighting, rendering, and tying everything together through dynamic editing and sound design.
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Unreal Engine Technical Artist
SP Studios
Dec 2025 - Current(11 months)
Cinematic Director | Unreal Engine Artist
100 Thieves
Dec 2025 - Jan 2026(2 months)
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Unreal Engine Artist
RDZN Studio
Nov 2025 - Dec 2025(2 months)
Unreal Engine Specialist
2D House Inc.
Aug 2025 - Sep 2025(2 months)
I was responsible for creating the entire environment in Unreal Engine for large LED screen productions. This included building the scene from scratch, handling all lighting, environment design, and texturing, while optimizing performance to ensure it ran smoothly in real time.
Cinematic Director | Unreal Engine Artist
Blast
Apr 2025 - May 2025(2 months)
I was responsible for art directing the project, creating eight promotional videos for different teams. My role involved overseeing the overall visual direction, including lighting, camera work, and look development to ensure a cohesive and high-quality final result.