🔹Passionate about digital sculpting and bringing different 3D characters to life. 🔹Resilient, constant, disciplined, responsible, hard-working and adaptable to new skills and roles. 🔹I enjoy every process of the working pipeline (both technical and artistic) when it comes to creating an asset or a character. I see the positive things in each one of the stages, no matter how technical or difficult they are. 🔹My main objectives are to develop my professional activity in an equal and professional working environment, deliver high quality products along with teammates, and always keep learning and developing both my technical and soft skills. 🔹Specialized in 3D Characters and Assets and all the technical and artistic processes involved in it. 🔹Digital Sculpture, Retopology, UV mapping, Topology, Optimization, Stylized and Realistic texturing, Model lighting and Rendering for presentation. 🔹Zbrush, Maya, 3ds Max, Substance Painter, Unreal Engine 5, Fibershop, Wrap4D, Marmoset Toolbag. Let's connect and have a conversation!