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Giordano Bruno Contestabile

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User-centric and data-driven product leader | 20+ years building and scaling top grossing apps, games and marketplaces | Nurturing high-performing teams | Lo...

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Jobs verified_user 0% verified
  • Life360
    VP of Product
    Life360
    Jan 2024 - Current (2 years 10 months)
    Life360 is the world's #1 family safety membership, offering an all-in-one solution for real life. Over 90 million monthly active users rely on our app to keep their family and loved ones safe. Responsible for P&L for the company's subscription business, comprising over 2.5 million active subscribers and growing over 30% YoY. Also leading the Growth, International, and Web product teams, as well as initiatives focused on ML-driven targeting and AI-native experimentation. I'm focused on growing our products’ reach and engagement, subscriber base, and overall business
  • Mistplay
    Chief Product Officer
    Mistplay
    May 2022 - Sep 2023 (1 year 5 months)
    Mistplay is the leading Loyalty Platform for mobile gamers. Players use Mistplay daily to play games, earn rewards and connect with friends. With millions of users around the world, Mistplay is one of the fastest growing mobile gaming companies globally. Mistplay leverages a wealth of in-game data, AI and Machine Learning to recommend the best games to its users. We empower mobile game studios to reach and deeply engage users around the world through our Loyalty Platform. As CPO, I led our product and design organizations across consumer products, live ops, AI, ad tech and fraud prevention amongst others, and strived to create fun and engaging experiences for our millions of users worldwide, through a data-driven and AI-first approach. A us
  • G
    General Manager - iTranslate
    Mar 2021 - Apr 2022 (1 year 2 months)
    A leader in machine learning applied to language and communication, and a subsidiary of IAC, iTranslate owns and operates the world’s leading independent real-time translation app, iTranslate Translator, as well as other apps such as Typeright, the AI-Powered Writing Assistant, and recently started offering a real-time translation API, empowering businesses to translate anything in real-time between 50+ languages, with more enterprise products that leverage our AI expertise on the roadmap. As GM of the company, with full P&L responsibility, I’m tasked with setting the strategy for the overall business, with overseeing all core functions such as Product, Engineering, Design, Marketing, Operations, Finance and HR, and with enabling the team t
  • IAC
    VP of Product
    IAC
    Jan 2019 - Mar 2021 (2 years 3 months)
    At Mosaic Group, a division of IAC, we ideated, developed, launched and scaled top grossing apps across several categories, including weather, productivity, health & wellness, business and lifestyle. I was responsible for strategy, roadmap, development, growth and management of a portfolio of category-leading mobile products, as well as of ideation and development of new products, with several successful launches of innovative apps achieved during my tenure. Apps were monetized primarily through subscription, as well as through in-app transactions and advertising. I managed a number of cross-functional product development teams across several locations, as well as centralized teams servicing the whole organization, including Growth, R&D and
  • C
    CEO
    May 2015 - Apr 2018 (3 years)
    Bloglovin' acquired my startup, Finale, and I became the company's CEO. In 3 years, revenue run rate has increased 15x, and the company has established itself as a tech leader in influencer marketing, leveraging its origins as an influencer-focused media platform. Transformed the company, whose core asset was an influencer-focused lifestyle media platform with modest user growth and minimal monetization, into a leader in influencer marketing, operating the largest platform on the market by reach, through organizational changes, internal technology development, and the acquisition of a company specializing in influencer marketing technology, thus leveraging the company’s existing network of influencers to pivot from a stagnating business to
  • Tilting Point
    Vice President, Product Management and Revenue
    Tilting Point
    Mar 2013 - Jan 2015 (1 year 11 months)
    Tilting Point is a new generation games partner for top independent development studios, with a focus on the rapidly growing mobile and tablet markets. Tilting Point empowers elite developers with expert resources, funding, and operational support to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. Having joined the founding team of Tilting Point as VP of Product Management and Revenue, I work closely with all of our partners, a roster that include Harmonix (Rock Band, Dance Central), Uber Entertainment (Super Monday Night Combat), Signal Studios
  • Electronic Arts (EA)
    Executive Producer - "Bejeweled" franchise
    Electronic Arts (EA)
    Aug 2012 - Mar 2013 (8 months)
    In charge of every aspect of the Bejeweled franchise across all platforms (mobile, social, tablets, PC, consoles etc.), with P&L responsibility. This includes overseeing overall strategy and product development for Bejeweled-branded games, as well as managing operations for service-based games on social and mobile platforms. Assumed responsibility for management of a key development studio, and created a highly-functional team that has been recognized as one of the most effective across EA in managing cross-platform service-based games Turned Bejeweled Blitz into a perennial top 10 grossing game on iOS and increased revenue on the Facebook platform to consistently surpass $5M in combined monthly revenue Kicked off and managed development of
  • B
    Business Director - "Bejeweled" franchise
    Nov 2011 - Aug 2012 (10 months)
    In charge of business operations for the Bejeweled franchise across all platforms (Facebook and other social networks, smartphones, PC, consoles etc.), with P&L responsibility. This included overseeing go-to-market strategy and product management for Bejeweled-branded games, as well as managing operations and marketing for service-based games on social and mobile platforms. Boosted monthly revenue for flagship product, Bejeweled Blitz, from $2.7M to $4.7M within six months Doubled ARPU of Bejeweled Blitz Facebook game through launch of new features and operational improvements Launched freemium iOS client that reached 1M daily unique users and became a top 10 grossing game Launched Bejeweled Legend, mobile social game for the Japanese marke
  • Self-employed
    Angel Investor
    Self-employed
    Sep 2011 - Oct 2025 (14 years 2 months)
    Angel investor in early stage tech companies, with a primary focus on consumer tech, mobile, marketplace, and e-commerce. I advise my portfolio companies and help with product, strategy, business development, fundraising, hiring and whatever else it's needed of me. Exits: The RealReal (www.therealreal.com): Leader in online luxury goods consignment - IPO in June 2019 (NASDAQ: REAL) at a $2.4B valuation Granify (www.granify.com): AI-driven SaaS platform to convert online shoppers who otherwise would not have purchased, in real-time before they leave
  • PopCap Games
    Senior Director of Product and Business Strategy - Mobile
    PopCap Games
    Dec 2010 - Nov 2011 (1 year)
    In charge of PopCap's mobile business (smartphones and tablets), with particular regard to defining business and product strategy, and to leading business development and product management efforts This included overseeing go-to-market strategy and product management for PopCap's award-winning mobile games, as well as leading efforts such as mobile social gaming and cross-platform integration of mobile Grew mobile business to 25% of global company revenues, with quarterly run rate of more than $10M. Added 50% to daily revenue run rate of Plants Vs Zombies iOS product through addition of in-app transactions. Developed company’s freemium strategy, leading to the launch of Bejeweled Blitz as a stand-alone product, which increased distribution
  • PopCap Games
    Senior Director of Business Development - Asia Pacific
    PopCap Games
    Dec 2007 - Dec 2010 (3 years 1 month)
    PopCap Games is the leading developer and publisher of casual games. PopCap games are available online, on mobile, on PC, on consoles and on a variety of platforms. Popular franchises include Bejeweled (more than 50 million units sold), Zuma, Bookworm, Peggle, Plants Vs Zombies and many others. I was involved in shaping the company's strategy in Asia Pacific, with particular regard to the development, licensing and operations of online and multiplayer products built in our Shanghai studio, and to the development, licensing and operations of social games across every APAC market I was in charge of business development, marketing and sales in the APAC region, leading teams located in our Shanghai, Seoul and Tokyo offices. I was responsible fo
  • D
    Director - Asia Pacific
    Nov 2006 - Dec 2007 (1 year 2 months)
    ARENAmobile (www.arenamobile.com), is a leading mobile services, platform and content provider, owner of one of the biggest content portfolios worldwide, and integrated with more than 90 mobile carriers in 55 countries. We deploy and manage a full range of mobile entertainment, mobile media (WAP, i-Mode, Mobile TV, CRM, user generated content etc.) and mobile marketing platforms and services. As Director - Asia Pacific, I managed the regional offices of the company (Singapore, China – Shanghai and Beijing, Japan, India, Thailand, Bangladesh), and had full responsibility on Asia and Oceania. That involved relationship with carriers, sales, lic
  • A
    Country Manager - Brazil
    ARENAmobile
    Sep 2005 - Nov 2006 (1 year 3 months)
    I was Country Manager at ARENAmobile for Brazil, in charge of the company's operations in the country. Starting the operations from scratch, recruited a local team and left a profitable and growing company, with a strong positioning as market leader. We closed deals with every mobile operator and with the leading media groups, and obtained several best-selling licenses, launching and managing some of the biggest mobile projects in the country. The position was based in Sao Paulo, Brazil
  • B
    Business Development Manager
    May 2004 - Aug 2005 (1 year 4 months)
    I managed business development for Zero9 Group, Italy's leading mobile content and services company, with a strong B2C (with our brand and "white label") and B2B presence. I did business development, mostly internationally, both on B2B and B2C, and managed for 1 year a strategic project (a service with 1 million registered users) for the company's biggest account. I interfaced daily with carriers, major labels, media companies, large customers etc., and I was involved in the whole business development process. From February 2005, I was involved in the start-up of Zero9’s operations in Brazil, managing business development, interaction with carriers, product development and marketing plan. The position was based in Milan, Italy and Rio De Ja
  • B
    Co-founder, Marketing and Communication Director
    Blurum Srl
    Mar 2002 - Apr 2004 (2 years 2 months)
    Blurum developed a groundbreaking new marketing and CRM product, geared primarily towards the entertainment and consumer goods industries, working on the Internet and on mobile platforms. During the start-up of Blurum, I was in charge of marketing and communication. I really did a bit of everything: handle prospects and customers, help developing the product, look for investors etc.
  • X
    Co-founder and General Manager
    XTC Srl
    Mar 2001 - Feb 2002 (1 year)
    I launched XTC and sold it to the Allaxia Group. Working with a team of professionals, we engineered and provided a wide range of services, including trend scouting, graphic design and advertising, creative engineering, viral marketing, community building, event organization.
Education verified_user 0% verified
  • Università Bocconi
    Economics
    Università Bocconi
    Jan 1996 - Jan 1998 (2 years 1 month)
  • L
    Classical Studies
    Liceo Classico G. Parini
    Jan 1991 - Jan 1996 (5 years 1 month)
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