Brynn Evans

Brynn Evans

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Design at Whatnot | ex-Google, ex-Roblox
United States

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work
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Résumé


Jobs verified_user 0% verified
  • Whatnot
    Sr. Director, Product Design
    Whatnot
    Apr 2026 - Current (5 months)
    Making sure Buyers have a great experience at Whatnot.
  • Roblox
    Sr. Director, Product Design
    Roblox
    Feb 2025 - Dec 2025 (11 months)
    • Drove design strategy across Roblox Monetization: ads, virtual currency, commerce & payments, virtual goods, and subscriptions • Drove adoption of the Foundation design system • Drove cross-functional cultural change around strategic planning and product development, resulting in a new bar for craft & quality
  • YouTube
    Director of User Experience
    YouTube
    Apr 2018 - Jan 2025 (6 years 10 months)
    • Provided strategic, organizational and design direction for the YouTube app on TV for 7 years •  Established YouTube's first design system • Scaled the YouTube app on TV to 1 Billion daily watch time hours to become the #1 streamed TV app in the U.S. • Led an interdisciplinary team of UX designers & researchers, ensuring that the team had psychological safety, coaching and mentorship for career growth and personal development.
  • Google
    UX Design Lead and Manager
    Google
    Sep 2014 - Apr 2018 (3 years 8 months)
    • UX Lead for "Communications suite" at Google: Project Fi, Google Voice, Dialer, Messenger •  Led design and grew a large interdisciplinary team of UX designers, researchers, and writers for Project Fi (Google's wireless carrier) from 9 months pre-launch through ~3 years into its life. (fi.google.com)
  • Hexagon UX
    Co-founder and Organizer
    Hexagon UX
    Oct 2013 - Apr 2018 (4 years 7 months)
    Hexagon is a global UX non-profit focusing on community events and mentorship aimed to empower womxn & non-binary folx. Through our events, mentorship program, and online community, we empower womxn and non-binary folx to bring their whole selves to work – building confidence, balancing the ratio in the UX industry, and effecting change on a greater scale. I cofounded this organization along with a few other Google coworkers, but it has since scaled to a global non-profit that operates within local communities in 20+ cities around the world. The first Hexagon event was held at Google HQ in October 2013.
  • Google
    Senior User Experience Designer
    Google
    Jun 2011 - Sep 2014 (3 years 4 months)
    • Led design across Stream, Onboarding, Explore, Search, Growth & Ranking for mobile & desktop (2014) • Led the complete desktop redesign of Google+, focused on content discovery (2013) - (http://youtu.be/vF5RovO5R8w) •  Designed many aspects of the Google+ Stream & Onboarding experiences (2011-2012)
  • UX for Good
    Designer
    UX for Good
    Jan 2011 - Jan 2012 (1 year 1 month)
    UX for Good is an effort to use design to tackle society’s greatest challenges and to make tangible, positive impacts on people’s lives. It allows non-practitioners to see the full potential of design and practitioners to do the most meaningful work of their careers. The centerpiece of UX for Good is the Annual Challenge, launched in 2011 by Jason Ulaszek of Manifest Digital and Jeff Leitner of Insight Labs. Each year, a handful of top user experience designers from around the world are brought together to conceptualize and develop novel interventions that help solve complex, social challenges. I participated in the 2011 (inaugural) and 2012 Annual Challenges. 2011: Chicago - https://www.uxforgood.org/our-work/design-as-an-agent-of-social
  • XPLANE
    UX Consultant
    XPLANE
    Oct 2010 - Jun 2011 (9 months)
    As a freelance UX consultant, I worked with XPLANE and their clients to facilitate business strategy discussions through interactive gamestorming (brainstorming) workshops. Founded in 1993 by Dave Gray, XPLANE is an information design consultancy that drives results for many of the world’s leading corporations by clarifying complex business issues through visual collaboration. With an innovative visual, multidisciplinary methodology, XPLANE is unique because we apply left and right-brained approaches to develop fresh solutions to your most challenging problems. Our approach accelerates understanding, which drives actions and results to help our customers. Companies have hired XPLANE to motivate employees, drive sales, convince decision ma
  • Overlap
    Organizer
    Overlap
    Aug 2010 - Jun 2011 (11 months)
    The Overlap is an an annual peer-to-peer gathering of people who believe that interesting things happen at the edges and intersections between disciplines, and that these overlaps are at the core of innovation. I organized this 3-day conference with colleague Krista Sanders, the 6th annual Overlap Event. This year, the theme was "Pass it on" where we focused on this moment of impact—the point at which we pass on some sort of material change to the world around us. This may be on a small or large scale, through a single act or through a larger movement. It may manifest as new collaborations between Overlappers, incorporating new practices into your everyday life and work, or even through one seemingly insignificant gesture to a stranger. W
  • Giftly
    Chief Design Officer
    Giftly
    Aug 2010 - Mar 2011 (8 months)
    First employee of an early stage startup. Served as lead designer, in charge of user experience, design, product strategy, research, and customer development on a 7-person team (3-person product team). Developed a prototype of a gift card e-commerce experience: 75% conversion rate and over $2000 in sales in under 1-month. Three subsequent iterations on the product concept and design.
  • The Awesome Foundation
    Founding Trustee
    The Awesome Foundation
    Mar 2010 - Nov 2011 (1 year 9 months)
    The Awesome Foundation is a global community advancing the interest of awesome in the universe, through micro-grants, given out monthly $1000 at a time. I was a co-founder of the San Francisco Chapter of the Awesome Foundation. Got an awesome idea? Apply for a grant: http://awesomefoundation.org.
  • B
    Social interaction designer and lead researcher
    Bolt Peters
    Feb 2010 - Aug 2010 (7 months)
    I was the lead UX researcher on about 20 different web redesign projects. I moderated about 250 usability sessions over the course of 6 months, developed recommendations based on research findings (including wireframes & written reports), and presented findings and design recommendations to client teams.
  • Bitdefender
    User Experience designer
    Bitdefender
    Nov 2009 - Mar 2010 (5 months)
    I worked with the Usability Team at BitDefender to improve the software installation flow. I also designed an internal website for the the Social Media team to manage their outreach campaigns.
  • T
    UX and design strategy consultant
    The betacup
    Jul 2009 - Jul 2010 (1 year 1 month)
    I was involved in the early ideation sessions around the betacup at the Overlap conference (2009). To support the cause, I created an explanatory comic (Papel the Paper Cup) to draw awareness to the problem of paper cup waste. I was involved in a bodystorming exercise to further develop the idea, and wrote several blog posts on the company blog. I helped to develop and analyze a qualitative survey on user behavior (which was distributed on Mechanical Turk to 250 coffee consumers). I was also a jury member in the design competition, where I reviewed and rated the 450 submissions that came in from around the world on Jovoto.
  • PARC
    Visiting Researcher
    PARC
    Jun 2007 - Sep 2009 (2 years 4 months)
    I worked with Ed Chi, Peter Pirolli, and Stu Card in the Augmented Social Cognition group at PARC on 4 research projects exploring people's social behaviors online. All of the projects resulted in conference papers, presentations, numerous blog posts and my subsequent workshop on social search in large enterprise organizations.
  • UC San Diego
    Ph.D. student
    UC San Diego
    Sep 2006 - Aug 2009 (3 years)
    I was in the Ph.D. program in Cognitive Science for 3 years. I received a Master's for my work on social search, and I'm technically ABD. I led several contextual design projects, did technology evaluations (ANOTO Pen), and ran online ethnographies. I was also an honors advisor and mentor for 3 undergraduate students.
  • S
    Research Associate
    SAM Technology
    Jun 2003 - Jun 2006 (3 years 1 month)
    Coordinated and ran 8 research studies of human attention and memory (internal projects and for external clients). Designed and developed a cognitive test just for kids using a cartoon character and making it into a game.
Education verified_user 0% verified
  • Stanford University
    BS & BA, Science and Technology in Society (BS) & Psychology (BA)
    Stanford University
  • UC San Diego
    MS, Cognitive Science
    UC San Diego
Awards verified_user 0% verified
  • I
    2013 Interaction Award (UX 4 Good)
    Issued by IxDA
    http://awards.ixda.org/entry/2013/ux-good-new-orleans
Publications verified_user 0% verified
  • I
    Do your Friends make you Smarter: An Analysis of Social Strategies in Online Information Seeking
    Information Processing and Management IPM pp Jan
    Prior research in the social search space has focused on the informational benefits of collaborating with others during web and workplace information seeking. However, social interactions, especially during complex tasks, can have cognitive benefits as well. Our goal in this paper is to document the methods and outcomes of using social resources to help with exploratory search tasks. We used a talk-aloud protocol and video capture to explore the actions of eight subjects as they completed two ‘‘Google-hard” search tasks. Task questions were alternated between a Social and Non-Social Condition. The Social Condition restricted participants to use only social resources—search engines were not allowed. The Non-Social Condition permitted normal we
  • C
    When Facebook comes to Work: Understanding the Work Practice of the Digital Native
    CyberAge Books Jan
    Chapter 1 in "Dancing with Digital Natives: Staying in Step with the Generation that's Transforming the Way Business is Done"; Edited by Michele Manafy and Heidi Gautschi
  • U
    iPhone vs. iPad: A User Experience Study
    UX Magazine Jun
  • I
    An Elaborated Model of Social Search
    Information Processing and Management IPM pp Jan
  • I
    Towards a Model of Understanding Social Search
    In Proc of ComputerSupported Cooperative Work CSCW ACM Press pp Jan
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