I turn IP into card games. Any brand, any property, any concept, any half-formed idea somebody's been sitting on. It's the work I take the most seriously and enjoy the most, and I'd do it for free if my kids didn't eat.
The credential is HAVOC: Gen Zero, the tactical card battler I created and lead-designed as co-founder of Nyx Studios. It funded on Kickstarter in under thirty minutes. I built the 6x6 tactical grid and the Reactor-activated Biome system.
Since then I've designed and pitched card games built on licensed properties, creator brands, book series, and IP nobody has ever put on a table before. Concept, mechanics, card set, economy, and the deck that sells it internally. If you own something people already love, I'll show you what it looks like as a game.
I also do AI consulting for companies that have heard "go do AI" from the brass and don't know where to begin. This year I built and delivered an internal tool for an architecture firm that drafts a monthly document set they used to write by hand. Before that I shipped four software products of my own inside a year, which is mostly relevant as proof that I finish things.
Available for both. Card game design, and AI work for teams that want something built rather than a slide deck about it.
Madison, Wisconsin. Husband, father of two daughters, owner of two sorely missed boxers, which I repeated again cuz they're that damn important, and I want you to be just a little sad after reading this, I guess. The good news we just got a brand new bouncing baby boy boxer. His name is Gus and he's magnificent.