Developed production-grade software for regulated casino platforms using a proprietary C /DirectX engine. Designed scalable software architecture, state machines, and business logic with a strong focus on performance, maintainability, and regulatory compliance.
Game Developer
Win Systems
Jul 2025 - Current(1 year 4 months)
Developed slot and casino games on a proprietary DirectX-based engine. Implemented reel mechanics, math/payout logic, game flow, animations, and state machines, with a strong focus on performance optimization and regulated gaming compliance.
Game Developer
Cominted Labs
Nov 2024 - Jul 2025(9 months)
Worked on crash betting games in Unity, handling gameplay logic, dynamic UI (UI Toolkit), secure RNG, and custom editor tools for visual balancing. Strong focus on performance optimization, Addressables, and SOLID architecture.
Senior Software Engineer
Cominted Labs
Nov 2024 - Jul 2025(9 months)
Developed real-time betting applications in Unity, building application logic, dynamic UI, secure RNG, and internal tools. Improved application performance and maintainability through reusable tooling, Addressables, and SOLID principles
DevOps Engineer
RED WOLVES STUDIOS
Jun 2022 - Nov 2024(2 years 6 months)
Responsible for CI/CD pipelines, cloud deployment, performance monitoring, and live telemetry for Star Trek Timelines (Steam & mobile). Developed in Unity for Kingdom Solitaire, from prototype to release, leading fast-paced prototyping cycles (1 month), using analytics to evaluate gameplay metrics and user retention.
DevOps & Software Engineer
RED WOLVES STUDIOS
Jun 2022 - Nov 2024(2 years 6 months)
Designed and maintained CI/CD pipelines, cloud infrastructure, deployment automation, monitoring, and telemetry for live production systems. Supported software delivery from prototype to production through cross-functional collaboration and analytics.
Dev Ops Engineer
RED WOLVES STUDIOS
Jun 2022 - Nov 2024(2 years 6 months)
Lead Engineer
Jam City
Sep 2018 - May 2022(3 years 9 months)
Lead Software Engineer
Jam City Argentina
Sep 2018 - May 2022(3 years 9 months)
Led a team of four engineers delivering scalable production features for a live mobile platform with millions of users. Coordinated technical planning across engineering, QA, product, and design while improving software quality, release processes, and engineering delivery. Built scalable monetization and application systems with a strong focus on performance and maintainability.
Software Engineer
Jam City Argentina
Sep 2018 - Oct 2019(1 year 2 months)
Developed backend services and shared platform components using C#, C , Python, and AS3. Improved scalability and runtime performance through reusable architecture, object pooling, and shared libraries and platform components.
Full Stack Engineer
Numia
Aug 2017 - Sep 2018(1 year 2 months)
Worked as a full-stack developer using Java (Play), AngularJS, and SQL, focusing on scalable backend services and UI improvements.
Full-stack Developer
Debmedia
Aug 2017 - Aug 2018(1 year 1 month)
Full Stack Software Engineer
Debmedia
Aug 2017 - Aug 2018(1 year 1 month)
Designed and developed REST APIs and backend services using Java Play Framework) and SQL. Built AngularJS applications and implemented end-to-end business workflows across frontend and backend systems.
G
Technical Support
Grupo MSA SA
May 2015 - Sep 2015(5 months)
Technical support during the elections to city governor in the city of Buenos Aires during 2015.
The tasks done were: • Provide support with everything corresponding to the voting machines in case they do not work or have any defect that prevents, in any way, the vote. • Take responsibility for the transfer of data at the end of the vote.