Steeve Lapointe

Steeve Lapointe

About

Detail

Game Director/Réalisateur de Jeux chez Nvizzio Creations Inc.
Montreal, Quebec, Canada

Timeline


work
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school
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Project (professional or personal)

Résumé


Jobs verified_user 0% verified
  • N
    Game Director/Réalisateur de Jeux
    Nvizzio Creations Inc.
    Jul 2019 - Current (6 years 2 months)
  • Ludia
    Lead Game Designer
    Ludia
    Jun 2016 - Jun 2019 (3 years 1 month)
  • B
    Senior Game Designer
    Budge Studios
    Nov 2014 - May 2016 (1 year 7 months)
  • K
    Lead Game Designer ANNA Project
    Kng Fu Numerik
    Feb 2014 - Sep 2014 (8 months)
  • ISART Digital
    Game Design Teacher
    ISART Digital
    Jan 2014 - Jun 2016 (2 years 6 months)
  • C
    Creative Director
    Coconut Games
    Jan 2014 - Nov 2014 (11 months)
  • W
    Creative Director
    Woozworld Inc
    Mar 2011 - Jun 2013 (2 years 4 months)
    Creating Woozworld Vision. Managing Game Design Team. Working closely with Art, Development, Community Management, Marketing, Business Intelligence, Business Development, Acquisition and Customer Support departments.
  • Gameloft
    Lead/Senior Game Designer
    Gameloft
    Aug 2010 - Mar 2011 (8 months)
  • i
    Content Expert
    ilasallecampus
    Aug 2009 - Mar 2010 (8 months)
  • I
    Game Design Teacher
    Inisa
    Jan 2007 - Jul 2010 (3 years 7 months)
Education verified_user 0% verified
  • Université Laval
    Bachelor's degree, History
    Université Laval
    Jan 1991 - Jan 1994 (3 years 1 month)
  • C
    DEC, Human Sciences
    CEGEP de Jonquire
    Jan 1989 - Jan 1991 (2 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • M
    Monopoly Tycoon
    May 2021 - Current (4 years 4 months)
    Even if I'm credited as the Prima Donna on the project (as a inside joke), I am the Game Director. I work closely on every aspect with an incredibly deticated team!
  • M
    Mob Empire
    Jun 2019 - May 2021 (2 years)
    I have done everything on this project from the system design, the narrative design, character creation and direction.
  • L
    LoveLink
    Feb 2019 - Jun 2019 (5 months)
    I work on the design of this game during the early phase.
  • W
    What's Your Story
    Jun 2016 - Jun 2019 (3 years 1 month)
    I started at the beginning of the project. I did all the design by myself. I work closely with all the departments: Programming, Art, Writing, QA. I had also the responsabiliy of the narrative integrators.
  • E
    EverRun
    Apr 2016 - Jun 2016 (3 months)
    This was my sixth and last project with Budge Studios. I did the game design and the pre-production. I left the company before the game was released to start to work at Ludia.
  • M
    My Little Pony - Harmony Quest
    Nov 2015 - Apr 2016 (6 months)
    My fifth game with Budge Studios. One of the biggest success of the company.
  • M
    Miss Hollywood Vacation
    Jul 2015 - Dec 2015 (6 months)
    My fourth game with Budge Studios. It wrapped an intense and crazy 2015 year where 4 of games I worked on came out!
  • M
    Monster High - Frightful Fashion
    Apr 2015 - Sep 2015 (6 months)
    My third game at Budge Studios!
  • C
    Crayola Colorful Creatures (iOS)
    Feb 2015 - Apr 2015 (3 months)
    My second game with Budge Studios. This one is special because I created the original concept. I did the first Game Design Document and because I was too busy with other projects it's my colleague Louis-Philippe Messier that has to finish the job.
  • T
    The Smurf Games (iOS)
    Nov 2014 - Apr 2015 (6 months)
    My first game with Budge Studios as Senior Game Designer.
  • H
    Hungry Fox (unreleased)
    Jul 2014 - Sep 2014 (3 months)
    I have been the game designer and the level designer of this action puzzle game. Sadly, this addictive game has not been released. The Company for who I have created the game was not financially viable.
  • T
    Tiny Bug: Escape (iOS + Android)
    Jul 2014 - Sep 2014 (3 months)
    I was the Creative Director of Coconut Games. I helped on the game design as well.
  • T
    Tiny Pig: Flappy (iOS + Android)
    May 2014 - Jul 2014 (3 months)
    I was the Creative Director of Coconut Games. I helped on the game design as well.
  • A
    ANNA (iOS)
    Feb 2014 - Sep 2014 (8 months)
    This one is not out yet, but I had to create a game based on the webseries. Both of them will come out at the same moment. The game and the series are closely linked together.
  • T
    Tiny Birds: Tower (iOS + Android)
    Jan 2014 - May 2014 (5 months)
    I was the Creative Director of Coconut Games. I helped on the game design as well.
  • É
    ÉOS (iOS + Android)
    Jan 2014 - Aug 2014 (8 months)
    For this one, I have been hired to create the concept, do the design and to write the documentation to propose the project to the CMF (Canada Media Fund). At the first round we didn't have a subvention. But I insisted to ameliorate the documentation, adapt the concept and re submit it for a second round. And then we won! We had over 250 000$ in subvention.
  • I
    Invasion of the Zombiz (iOS)
    Apr 2012 - Jul 2012 (4 months)
    I have created this stand alone app for Woozworld. It was a simple hack and slash game. I direct the production and I also wrote the story and script.
  • W
    Woozworld (WEB)
    Mar 2011 - Jun 2013 (2 years 4 months)
    During almost two years and a half, I have been Woozworld's Creative Director. I had to ameliorate this MMO with new gameplays, contests, events, etc.
  • G
    Game for Science (Science en Jeu)(WEB)
    Sep 2010 - Feb 2011 (6 months)
    I have been hired to refactor some game mechanics of their MMO.
  • D
    Dungeon Hunter: Alliance (PSN)
    Aug 2010 - Mar 2011 (8 months)
    For this one I was a senior designer and I have been brought to adapt the game for the brand new Playstation Move. For this project, I have won a Playstation Gamer's Choice Award for the Best Move Game.
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