Tuomas Artman

Tuomas Artman

About

Detail

Co-Founder
València, Valencian Community, Spain

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • Linear
    Co-Founder
    Linear
    Apr 2019 - Current (7 years 3 months)
    Linear lets you manage software development and track bugs. Linear's streamlined design is built for speed and efficiency — helping high performing teams accomplish great things.
  • Uber
    Senior Staff Engineer
    Uber
    Feb 2017 - Apr 2019 (2 years 3 months)
    Helped scale mobile engineering from 15 engineers to 400.
  • Uber
    Engineering Manager
    Uber
    Jul 2014 - Feb 2017 (2 years 8 months)
  • Groupon
    Sr. Manager, Engineering
    Groupon
    Jun 2012 - Jul 2014 (2 years 2 months)
    Breadcrumb Pro iOS client & multi-client synchronization server team & technology lead. Managing, architecting, designing and developing Point of Sale products utilizing Objective-C, Node and Ruby. My work has resulted in a number of patent applications in the space of presence detection, CRM and mobile payments solutions.
  • A
    Group CTO
    Apple Toon Inc
    Jul 2011 - Jun 2012 (1 year)
    Architecting, developing and implementing a unified, realtime, distributed games technology platform and web portal serving our 40 million registered users that enabled rapid development of new massively multiplayer online game titles utilizing automatic state synchronization across all connected game clients. Building processes, lead development of awesome MMOG's for the kids online market and managing our 60+ technologists. Technologies used include Node, MongoDB, C#, C++, MySQL, Flash, Unity3D, HTML and CSS.
  • A
    Founder
    Artman Co
    Feb 2010 - Jun 2012 (2 years 5 months)
    Designing & developing iPhone applications and games, providing technology consultation services. Acquired by Groupon.
  • Sofanatics
    Chief Engineer & Product owner
    Sofanatics
    Feb 2010 - Jun 2011 (1 year 5 months)
    Product Owner and Chief Engineer on Sofanatics.com, a social sports event hub that was a bit ahead of it's time, unfortunately. Working with a number of technologies ranging from custom Java servers to deliver realtime match statistics, user interaction and sentiment analysis to Flash to deliver a unique user experience for people who want to enjoy a real live sports event on TV while joining and interacting with friends and the rest of the world online. Technologies used include Amazon AWS controlled by RightScale for scaleable hosting, LAMP for the website, HTML5, Flash and Flex for clients binaries, as custom Java server for real-time data and Wowza Media servers for distribution of real-time data and media.
  • M
    Co-Founder, CEO
    Monimonsu Oy
    Nov 2009 - Jun 2010 (8 months)
    Supervised the efforts to raise capital and gain new customers for our TrunkTech MMOG technology platform. Designed the framework for the technology that enabled designers, not developers, to create compelling, state-of-the-art virtual worlds and related gaming experiences. Developed the front-end Flash client, client frameworks, 3D engine and designer toolkit with which world maps, items, characters, dialog, behaviours, missions, mini-games, achievements, shops, in-world navigation and character progression were built and designed and developed the network model with which development time of synchronized world objects and their behaviour was cut down into hours instead of weeks. Technologies used include Java on the backend with our prop
  • Valve
    Co-Founder, CTO
    Valve
    Dec 2000 - Dec 2009 (9 years 1 month)
    Co-founding the company, acting as a board member, leading, managing and growing its technical competence team, managing projects, doing sales, building frameworks and tools. Designing and developing unique user experiences for a range of great clients and projects ranging from interactive marketing to RIA's and mobile applications. Winning truckloads of awards, including being chosen as Scandinavia's most creative agency in 2006.
  • R
    Senior Developer
    Razorfish Helsinki
    Feb 2000 - Nov 2000 (10 months)
    Developing some cool prototypes and getting Razorfish to jump onto the rich media bandwagon.
  • T
    Director of Development
    To The Point
    Jun 1996 - Feb 2000 (3 years 9 months)
    Development for mainly CD-ROM based projects and products. Created a framework that removed all need for programming even on complex interactive multimedia presentations. Won truck-loads of awards.
Education verified_user 0% verified
  • Helsingin yliopisto
    Undergraduate dropout, Information technology
    Helsingin yliopisto
    Jan 1996 - Dec 2006 (11 years)
  • University of Helsinki
    Undergraduate dropout, Information technology
    University of Helsinki
    Jan 1996 - Dec 2006 (11 years)
This is a community-created genome.