Lead Level Designer at Silkroad Studios | Lead Level Design Mentor at G2M | 4x Course Leader at TGA GamedevStation | Top #10 Ranked Gaming Voice Worldwide
Stockholm, Stockholm County, Sweden
On a mission to help build a healthier Games Industry. Where developers land jobs…
Timeline
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Résumé
Jobs
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Lead Level Designer
Silkroad Studios
Apr 2026 - Current(4 months)
• Lead level design direction and ensure cohesive gameplay experiences across the project.
• Plan and manage production timelines, running stand-ups and coordinating with Leads and the Director.
• Design and iterate on level blockouts and gameplay spaces while mentoring level designers and providing structured feedback.
Studio Strategy Consultant
Studio Estoc
Nov 2025 - Apr 2026(6 months)
• Plan and manage production for a publisher and investor facing game demo.
• Set deadlines, run alignment meetings, and maintain cross-team clarity.
• Provide feedback and mentorship aligned with the Creative Director’s vision.
Course Leader
TGA GamedevStation
Oct 2025 - Current(10 months)
• Create engaging content & courses that highlight company initiatives, culture, and industry value.
• Engage with students and professionals to build relationships and grow the community.
• Collaborate with marketing and leadership to align messaging and outreach.
Level Designer & Project Manager
Silkroad Studios
Sep 2025 - Mar 2026(7 months)
• Plan and structure production timelines, running stand-ups and team meetings.
• Coordinate with Leads and the Creative Director to ensure deadline alignment.
• Design level blockouts and engaging gameplay spaces for the title.
Studio Strategy Consultant
FatCatPlay Game Studio
Aug 2025 - Apr 2026(9 months)
• Lead and mentor designers to deliver high-quality, player-focused experiences.
• Drive structured production workflows, ensuring team alignment and on-time milestones.
• Refine level layouts to improve player flow, mechanics integration, and narrative support.
Game & Level Designer
Everflux Games
Jun 2025 - Sep 2025(4 months)
• Game Design balancing and play testing to ensure polished game product
• Level Design Production for multiple levels from concept to final product
• Game Design Documentation and planning for deadlines and development cykles
Lead Level Design Mentor
Gamermaker
May 2025 - Current(1 year 3 months)
• Structuring Level Design Course and Curriculum
• Lectures & teachings in Level Design production
• Feedback and mentoring sessions with students
Level Designer & Level Artist
AEstelle Studios
Feb 2025 - Mar 2025(2 months)
• Level Design Planning & LDD Production for their upcoming Demo
• White Box & Blockout of Demo for game title
• Level Art & Set Dressing of Environments
Generalist Designer & Assistant Producer
Ichigoichie Games
Aug 2022 - Mar 2023(8 months)
• Led Quality Assurance efforts for game title, ensuring bug-free release and seamless user experience.
• Collaborated with Creative Director to plan and execute marketing campaigns, enhancing company's media presence.
• Produced 2 full playable Levels in released title, incorporating feedback from Creative Director for optimal player experience.
Assistant Retail Sales Manager
Kappahl
Feb 2019 - Jan 2021(2 years)
• Managed daily schedules, budgets, and office tasks in collaboration with the Store Manager at Kappahl in Solna, Stockholm County, Sweden.
• Took full responsibility for store operations in the absence of the manager, ensuring smooth functioning and customer satisfaction.
• Developed leadership skills by working closely with the team, providing support, and fostering a trusting environment.
Retail Salesworker
Kappahl
Feb 2017 - Feb 2019(2 years 1 month)
• Prioritized customer service by assisting with their needs and maintaining store appearance at KappAhl.
• Managed multiple tasks including operating the register, overseeing the changing room, and office duties.
• Thrived in high-pressure situations, always greeting customers with a smile to ensure a positive shopping experience.
Education
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Higher Vocational Education Diploma, Game Development - Level Designer
The Game Assembly
Jan 2023 - Jul 2026(3 years 7 months)
Higher Vocational Education Diploma, Game Development - Game Designer
FutureGames
Jan 2021 - Dec 2023(3 years)
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Graphic Design and Communication
Runö Folkhögskola
Jan 2013 - Dec 2014(2 years)
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Architectural and Building Sciences/Technology
Thorlidsplans Gymnasium
Jan 2010 - Dec 2013(4 years)
Projects (professional or personal)
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Order of the Roses
Sep 2024 - Dec 2024(4 months)
Game project created at The Game Assembly, during a 16-week half-time period by a team of 20 students. Serving as Game Designer, focusing on Level Design, Narrative Design, Game Production, and Game Trailer production.
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Fit-Right-In
Aug 2024
Game Jam Project created for the Game Makers Toolkit Jam during 48 hours with 9 developers. Served as Generalist Designer, with a focus on Game Design, Gameplay Design, Level Design, Game Production, and Trailer Production
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Necro Blade
Jun 2024
Game Jam Project created for the TGA Stockholm Jam during 50 hours with 9 developers. Served as Generalist Designer, with a focus on Game Design, Gameplay Design, Level Design, Game Production, and Trailer Production
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Rocking Rodents
Apr 2024 - Jun 2024(3 months)
Game project created at The Game Assembly, during a 8-week half-time period by a team of 14 students. Serving as Game Designer, focusing on Level Design, Gameplay Design, Game Production, and Game Trailer production.
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Small Dragon Big Appetite
Apr 2024
Game Jam Project created for the Climax Studio Jam during 48 hours with 9 developers. Served as Generalist Designer, with a focus on Game Design, Gameplay Design, Level Design, and Game Production.
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The Flame Within
Jan 2024 - Apr 2024(4 months)
Game project created at The Game Assembly, during a 10-week half-time period by a team of 16 students. Serving as Game Designer, focusing on Level Design, Gameplay Design, Game Production, and Game Trailer production.
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Gnomageddon
Nov 2023 - Dec 2023(2 months)
Game project created at The Game Assembly, during a 5-week half-time period by a team of 16 students. Serving as Project Coordinator, focusing on Level Design, Gameplay Design, Project Management, and Game Trailer production.
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Wanted Dead & Alive: Schrödinger´s Purr-suit
Sep 2023 - Oct 2023(2 months)
Game project created at The Game Assembly, during a 2-week half-time period by a team of 9 students. Serving as Project Coordinator, focusing on Level Design, Gameplay Design, and Project Management.
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Roots Bloody Roots
Jan 2022 - Feb 2022(2 months)
Game project created at Futuregames, during a 6-week full-time period by a team of 9 students. Serving as Generalist Designer, focusing on Game Design, Technical Design/AI-programming and Quality Assurance.
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Antelligence Escape
May 2021 - Jun 2021(2 months)
Game project created at Futuregames, during a 2-week full-time period by a team of 6 students. Serving as Generalist Designer, focusing on Technical Design/AI-programming, Quality Assurance, and Sound Design.
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PillBot
Mar 2021
Game project created at Futuregames, during a 2-week full-time period by a team of 6 students. Serving as Generalist Designer, focusing on Level Design, Quality Assurance, and Game Production.