Felipe Fleming

Felipe Fleming

About

Detail

Lead Level Designer at Silkroad Studios | Lead Level Design Mentor at G2M | 4x Course Leader at TGA GamedevStation | Top #10 Ranked Gaming Voice Worldwide
Stockholm, Stockholm County, Sweden

Timeline


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Résumé


Jobs verified_user 0% verified
  • Silkroad Studios
    Lead Level Designer
    Silkroad Studios
    Apr 2026 - Current (4 months)
    • Lead level design direction and ensure cohesive gameplay experiences across the project. • Plan and manage production timelines, running stand-ups and coordinating with Leads and the Director. • Design and iterate on level blockouts and gameplay spaces while mentoring level designers and providing structured feedback.
  • Studio Estoc
    Studio Strategy Consultant
    Studio Estoc
    Nov 2025 - Apr 2026 (6 months)
    • Plan and manage production for a publisher and investor facing game demo. • Set deadlines, run alignment meetings, and maintain cross-team clarity. • Provide feedback and mentorship aligned with the Creative Director’s vision.
  • TGA GamedevStation
    Course Leader
    TGA GamedevStation
    Oct 2025 - Current (10 months)
    • Create engaging content & courses that highlight company initiatives, culture, and industry value. • Engage with students and professionals to build relationships and grow the community. • Collaborate with marketing and leadership to align messaging and outreach.
  • Silkroad Studios
    Level Designer & Project Manager
    Silkroad Studios
    Sep 2025 - Mar 2026 (7 months)
    • Plan and structure production timelines, running stand-ups and team meetings. • Coordinate with Leads and the Creative Director to ensure deadline alignment. • Design level blockouts and engaging gameplay spaces for the title.
  • FatCatPlay Game Studio
    Studio Strategy Consultant
    FatCatPlay Game Studio
    Aug 2025 - Apr 2026 (9 months)
    • Lead and mentor designers to deliver high-quality, player-focused experiences. • Drive structured production workflows, ensuring team alignment and on-time milestones. • Refine level layouts to improve player flow, mechanics integration, and narrative support.
  • Everflux Games
    Game & Level Designer
    Everflux Games
    Jun 2025 - Sep 2025 (4 months)
    • Game Design balancing and play testing to ensure polished game product • Level Design Production for multiple levels from concept to final product • Game Design Documentation and planning for deadlines and development cykles
  • Gamermaker
    Lead Level Design Mentor
    Gamermaker
    May 2025 - Current (1 year 3 months)
    • Structuring Level Design Course and Curriculum • Lectures & teachings in Level Design production • Feedback and mentoring sessions with students
  • AEstelle Studios
    Level Designer & Level Artist
    AEstelle Studios
    Feb 2025 - Mar 2025 (2 months)
    • Level Design Planning & LDD Production for their upcoming Demo • White Box & Blockout of Demo for game title • Level Art & Set Dressing of Environments
  • Ichigoichie Games
    Generalist Designer & Assistant Producer
    Ichigoichie Games
    Aug 2022 - Mar 2023 (8 months)
    • Led Quality Assurance efforts for game title, ensuring bug-free release and seamless user experience. • Collaborated with Creative Director to plan and execute marketing campaigns, enhancing company's media presence. • Produced 2 full playable Levels in released title, incorporating feedback from Creative Director for optimal player experience.
  • Kappahl
    Assistant Retail Sales Manager
    Kappahl
    Feb 2019 - Jan 2021 (2 years)
    • Managed daily schedules, budgets, and office tasks in collaboration with the Store Manager at Kappahl in Solna, Stockholm County, Sweden. • Took full responsibility for store operations in the absence of the manager, ensuring smooth functioning and customer satisfaction. • Developed leadership skills by working closely with the team, providing support, and fostering a trusting environment.
  • Kappahl
    Retail Salesworker
    Kappahl
    Feb 2017 - Feb 2019 (2 years 1 month)
    • Prioritized customer service by assisting with their needs and maintaining store appearance at KappAhl. • Managed multiple tasks including operating the register, overseeing the changing room, and office duties. • Thrived in high-pressure situations, always greeting customers with a smile to ensure a positive shopping experience.
Education verified_user 0% verified
  • The Game Assembly
    Higher Vocational Education Diploma, Game Development - Level Designer
    The Game Assembly
    Jan 2023 - Jul 2026 (3 years 7 months)
  • FutureGames
    Higher Vocational Education Diploma, Game Development - Game Designer
    FutureGames
    Jan 2021 - Dec 2023 (3 years)
  • R
    Graphic Design and Communication
    Runö Folkhögskola
    Jan 2013 - Dec 2014 (2 years)
  • T
    Architectural and Building Sciences/Technology
    Thorlidsplans Gymnasium
    Jan 2010 - Dec 2013 (4 years)
Projects (professional or personal) verified_user 0% verified
  • O
    Order of the Roses
    Sep 2024 - Dec 2024 (4 months)
    Game project created at The Game Assembly, during a 16-week half-time period by a team of 20 students. Serving as Game Designer, focusing on Level Design, Narrative Design, Game Production, and Game Trailer production.
  • F
    Fit-Right-In
    Aug 2024
    Game Jam Project created for the Game Makers Toolkit Jam during 48 hours with 9 developers. Served as Generalist Designer, with a focus on Game Design, Gameplay Design, Level Design, Game Production, and Trailer Production
  • N
    Necro Blade
    Jun 2024
    Game Jam Project created for the TGA Stockholm Jam during 50 hours with 9 developers. Served as Generalist Designer, with a focus on Game Design, Gameplay Design, Level Design, Game Production, and Trailer Production
  • R
    Rocking Rodents
    Apr 2024 - Jun 2024 (3 months)
    Game project created at The Game Assembly, during a 8-week half-time period by a team of 14 students. Serving as Game Designer, focusing on Level Design, Gameplay Design, Game Production, and Game Trailer production.
  • S
    Small Dragon Big Appetite
    Apr 2024
    Game Jam Project created for the Climax Studio Jam during 48 hours with 9 developers. Served as Generalist Designer, with a focus on Game Design, Gameplay Design, Level Design, and Game Production.
  • T
    The Flame Within
    Jan 2024 - Apr 2024 (4 months)
    Game project created at The Game Assembly, during a 10-week half-time period by a team of 16 students. Serving as Game Designer, focusing on Level Design, Gameplay Design, Game Production, and Game Trailer production.
  • G
    Gnomageddon
    Nov 2023 - Dec 2023 (2 months)
    Game project created at The Game Assembly, during a 5-week half-time period by a team of 16 students. Serving as Project Coordinator, focusing on Level Design, Gameplay Design, Project Management, and Game Trailer production.
  • W
    Wanted Dead & Alive: Schrödinger´s Purr-suit
    Sep 2023 - Oct 2023 (2 months)
    Game project created at The Game Assembly, during a 2-week half-time period by a team of 9 students. Serving as Project Coordinator, focusing on Level Design, Gameplay Design, and Project Management.
  • R
    Roots Bloody Roots
    Jan 2022 - Feb 2022 (2 months)
    Game project created at Futuregames, during a 6-week full-time period by a team of 9 students. Serving as Generalist Designer, focusing on Game Design, Technical Design/AI-programming and Quality Assurance.
  • A
    Antelligence Escape
    May 2021 - Jun 2021 (2 months)
    Game project created at Futuregames, during a 2-week full-time period by a team of 6 students. Serving as Generalist Designer, focusing on Technical Design/AI-programming, Quality Assurance, and Sound Design.
  • P
    PillBot
    Mar 2021
    Game project created at Futuregames, during a 2-week full-time period by a team of 6 students. Serving as Generalist Designer, focusing on Level Design, Quality Assurance, and Game Production.
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